DeletedUser749
Guest
Whenever I go into a fight, it seems that the units I fight have damage that fit their tooltips horribly wrong.
Currently in a distance 4 province:
* 1 orc = 33-45dmg
* 2 orc = 41-55dmg
* tooltip = 9-13
I get that it may be intentional to scale up dmg for certain units as well as their numbers the further you get from your home, but it would be nice if anything in the game actually reflected this fact. It seem to MAINLY be an issue in the case of 1 unit having an increased damage.
browser: irrelevant, but chrome
province name: glorp
world: world 2, might be the reason since there was something about having fixed this on world 1 I think?
human/elf: elf
reproducibility: 5/5, not just for orcs either.
It makes sense from a capitalistic perspective that we would be losing more troops than necessary. They can afterall be ressurected with money, and their production can be hurried along with money too. It's just a little depressing that it seems to be a "hidden" minor increase. So far my experience is that you're actually trying to make a pleasant experience for free playing players, so this was a little sad to stumble upon.
Currently in a distance 4 province:
* 1 orc = 33-45dmg
* 2 orc = 41-55dmg
* tooltip = 9-13
I get that it may be intentional to scale up dmg for certain units as well as their numbers the further you get from your home, but it would be nice if anything in the game actually reflected this fact. It seem to MAINLY be an issue in the case of 1 unit having an increased damage.
browser: irrelevant, but chrome
province name: glorp
world: world 2, might be the reason since there was something about having fixed this on world 1 I think?
human/elf: elf
reproducibility: 5/5, not just for orcs either.
It makes sense from a capitalistic perspective that we would be losing more troops than necessary. They can afterall be ressurected with money, and their production can be hurried along with money too. It's just a little depressing that it seems to be a "hidden" minor increase. So far my experience is that you're actually trying to make a pleasant experience for free playing players, so this was a little sad to stumble upon.