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    Your Elvenar Team

Very Hard Provinces

Moho

Member
I am a beginner and I wonder how I can handle very hard provinces. I have just passed from The Arrival to Evolving, where I can train Paladins.
I have managed to clear provinces around my little "kingdom" and I need to know whether or not I can win battles in the very hard ones.
My military advisor, who assigns various missions and offers rewards for the ones I fulfill, wants me to fight and win in 5 encounters.

So, let me pick one of the available provinces. I have already scouted a number of them. Some are really expensive, and others are simple locked.

battle01.jpg


Nice province, right? In the left, lower corner it reads: "Very hard. The enemy army is overwhelming." Okay, I understand. The army I'm going to encounter is too much to handle. But it says "very hard," not impossible. If there is a chance my army could win against these guys, I would like to know how to do it. So, let's enter the encounter I have marked with the red arrow.

battle02.jpg


The enemy Squadsize is about 3 times larger than mine. This is overwhelming, indeed. But is it impossible? Is there any army structure I can use to defeat these guys, or are they actually undefeatable as far as I am concerned? If I check whom I should send into battle, I can see that the Paladins and Axe Barbarians are effective against the Drone Riders, whereas the Bandits should be easy to handle by my Crossbowmen and Axe Barbarians. There are 5 five squads I can place on the battlefield. Let's say I engage 1 Paladin squad, 2 Axe Barbarian squads, and 2 Crossbowman squads. Do you think they stand any chance against those shady characters? Not really, right?

Thank you in advance. :)
 

ajqtrz

Well-Known Member
Sadly it's very, very difficult to do so. You see, when you get all "very hard" it tells you that you've "over-scouted." You've gone out farther than the resources of your city can effectively go. The only real option, I think, is to hold up your scouting until your city catches up. Don't worry, almost every new player (including me when I was new) faces this problem. It will get better and you will get past it as you grow and learn the game.

AJ
 

Moho

Member
Thank you for your reply.

All right then. I will keep my men for the battles I can win.
 

samidodamage

Well-Known Member
@Moho
Early game (pre-Ch5), the 'very hard' rating can happen even without over-scouting. It can happen even when the number of provinces you have scouting hasn't reached the number needed to open the chest for the next chapter. This is due partly to your units being less powerful (lower star rating) than the enemy (that will happen as you scout further out from your city) and/or your squad size being smaller than the enemy(seems to be your issue now). I don't have any human cities, so I don't know those troops as intimately as I do elven ones. If I were in your position as an elf, first thing I'd do is decline the quest if that was an option. If not (or if I needed the rewards), I'd look for a steel province. The enemies you face in those provinces can sometimes be overcome by your crossbowmen and/or paladins even when you are outnumbered. Here's a link to a good reference for steel provinces. It no longer applies to tourney, but is good info for map provinces. It gives good info on choosing troops for various possible matchups with the enemies you'll face in those provinces:
Elven Gems Steel Provinces
 

Moho

Member
Well, I went into a steel province and picked the easiest fight there. I couldn't win against those guys.

battle01.jpg


battle02.jpg


battle03.jpg
 

samidodamage

Well-Known Member
It may not be possible; again not sure how the human troops stack up against the elven equivalents. Those enemy Thieves are a counter unit to your light range. I should have clarified that I'd try for enemy combos that were made up of primarily heavy melee and mages or of all Thieves. Your paladins should be good against Thieves, but heavily outnumbered by the enemy heavy melee means they had a disadvantage there. Also, on autofight, the AI will send your light range against those thieves due to their higher initiative and longer range than the enemy heavy melee. To strike the thieves, the light range are in range of the thieves so they would be very weak (if still alive!) by the time they targeted the heavy melee. Matchups where you can put in 5 of one unit tend to be the ones you can win. 5 light range vs all heavy melee/mage(light range has the advantage over both those enemy types) or 5 heavy melee vs all light melee might be winnable.
**Note: I am not advocating for you to continue to try these ideas! I know it's tough to replace losses at your level! I just know it stinks that they took away starting players ability to learn combat matchups in the tourneys. Those fights used to be very low squad size with these same defined enemies. This allowed starting fighters to learn with way fewer losses. I don't know what the answer is for learning the combat system since that option has been removed. Maybe @Mykan or @SoggyShorts will weigh in with other ideas on this. I do know that the company does not see this as a problem for new players. I know I've seen folks advocating for new players to submit support tickets documenting the problem, but many new players have no idea the deck is so stacked against them in these chapters.
 

Moho

Member
Also, have you checked to see if the quest is declinable?
Yes, I can decline the quest but I would rather fulfill the mission.

Plus, it would be good to know how to win those encounters. Right now I suspect they are (at least nearly) impossible, although they're named "very hard."
 

SoggyShorts

Well-Known Member
Yes, I can decline the quest but I would rather fulfill the mission.
There are two possibilities here:
1. It is part of the declinable quest cycle where even if you do it you'll just have it come up again after you do a dozen other quests, or
2. It is declinable because it was in your quest queue/backlog from a previous chapter in which case you have moved past it to a point where it's too late to reasonably do it.

Either way, I wouldn't spend too much time on it and just move on.
 

Lelanya

Well-Known Member
Are you fighting manual or auto? Tactics can make a huge difference. Also, do you have any mage instants? The extra range can make a huge difference vs heavy melee.
 

SoggyShorts

Well-Known Member
it it kind of irks me when they say "very hard" but it turns out to be impossible.
The difficulty rating also includes negotiating, and that is never impossible.*
Also, with placing enough 5-day booster buildings from crafting there are no "impossible" fights.

*it might theoretically be possible to have costs higher than your MH capacity.