I REALLY Like this idea! @Xelenia, what if it were proposed to the developers in stages so it's not quite so massive an undertaking. Like how things are being introduced to mobile in stages.
Stage 1: Players moved in/out
Stage 2: Players who entered a new guest race chapter
Stage 3: Badges and rankings
Or, whatever order would be easiest to hardest to code. I REALLY like the idea of knowing when I get new neighbors. I'm rather oblivious most of the time, and this would spur me on to be a little more interactive with my neighbors than I am.
I wouldn't worry about it. The developers will decide if they like the idea, and if they do they will do what is easiest first and keep the rest for later. It's an easy thing to parcel into chunks and add as they feel like it.what if it were proposed to the developers in stages so it's not quite so massive an undertaking
It is already in voting stage, the initial post will not be updated![]()
Excellent point.Well, the #1 PRO I can see is player retention. Feeling part of a community is the reason I spend more time than I should on this game. The more time you spend playing, the better the chances are that you will spend money, I should think (on average...the exceptions prove the rule!).
Byproduct PRO: new people that receive a lot of aid may be able to count also on increased KP donations to their AWs. If I was notified that player X had just gotten into Woodelves, I may stop by to see if they had built one of their new AWs and drop some KP in to help (and receive rewards on those quick upgrades). Player X may then place more AWs since they get so much friendly help, which are big space-eaters (even though valuable), and then may need to buy diamonds for expansions.
: )
Actually the interaction between players within the Fellowship and on the your map who you have traded goods and KP with does make the game more enjoyable.my eyes are blurry from playing too much so I can't see the details, but if Ashrem came up with the idea, it must be worth a YES