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    Your Elvenar Team

Well Inno You have Officially killed the Game

BOZZMAN20

New Member
I have watched you take everything that was good about the game and get rid of it. First the wholesaler, then the extra KP for doing the Tournaments which helped people advance, Then the culture shift and for your Last great mistake you take away the /who feature which shut the chat down and upset several people. Way to take a great game and Ruin it for so many.....
 

SoggyShorts

Mathematician par Excellence
Regarding the wholesaler, they had a choice to make: either remove the quest cycling or change the wholesaler.
The problem with them was that 2 players could swap 4,000 goods back and forth infinite times and get infinite coins and supplies, and then those could be used to buy even more goods.
They tried removing the quests first on Beta a long time ago, and the people revolted, almost killing the server, so they went this way instead.
So yes, some playstyles were hurt by the wholesaler changes, but ultimately it did need to change.

The KP change of increasing FS rewards by 80-130% actually helps players advance in the long run as wonders are the most efficient buildings in the game.
Once players reach chapters 6+ they very rarely get "stuck" due to KP. Space and the guest race goods are what slow them down, which can be helped by having higher level wonders. Also, in chapters 11+ your progress is largely gated by divine seeds which are directly linked to how many wonder levels you have.

The loss of /who sucks though.:)
 

BOZZMAN20

New Member
Regarding the wholesaler, they had a choice to make: either remove the quest cycling or change the wholesaler.
The problem with them was that 2 players could swap 4,000 goods back and forth infinite times and get infinite coins and supplies, and then those could be used to buy even more goods.
They tried removing the quests first on Beta a long time ago, and the people revolted, almost killing the server, so they went this way instead.
So yes, some playstyles were hurt by the wholesaler changes, but ultimately it did need to change.

The KP change of increasing FS rewards by 80-130% actually helps players advance in the long run as wonders are the most efficient buildings in the game.
Once players reach chapters 6+ they very rarely get "stuck" due to KP. Space and the guest race goods are what slow them down, which can be helped by having higher level wonders. Also, in chapters 11+ your progress is largely gated by divine seeds which are directly linked to how many wonder levels you have.

The loss of /who sucks though.:)
 

DeletedUser3179

Guest
It's becoming very difficult when you have an event and a tournament going at the same time. Several gamers have left because "fun" has left the game.
 

DeletedUser6189

Guest
Someone suggested that the loss of /who is related to new, stricter internet privacy policies in the EU.

I have no idea if this is legit or not, but I thought I'd share it.
 
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