Darielle
Chef, Scroll-Keeper, and Buddy Fan Club Member
I can understand why you might feel that way, but you should know the consequences of your choice. Not saying you can't have that choice ... it's yours to make. But without knowing the problems generated by keeping inactive members, you will wind up surprised when your best players leave you ... even the ones you think are really loyal.Just yesterday I was bragging on our Fellowship - we are up to 18 active members and only 5 inactive.
I get up this morning and discover we've "lost" one member. They've simply disappeared.
I gather they have gotten caught up in the Monday morning sweeps.
But I wish I had known more about this before I had to read the Forum.
And before someone tells me that we should have removed them before they were deleted because they had been inactive for so long let me say that our Fellowship is not run like many. We do not remove cities just because they are inactive for several months unless we need the space (and we've never needed the space until recently) Several of our members have taken time off for family or health reasons. We keep them until they have been gone 9-12 months. We try to run a no drama, no stress Fellowship and part of that includes being able to take a break and return to a place you know.
Most of us in the Fellowship are here to just enjoy the game and play at our own speed. We do have players that outgrow us, we know this is going to happen. We wish them well and let them know that if they are unhappy with what they find to check back.
As I reread this I realize that it sounds defensive and it is, though I meant it to be informative.
Those active in the Forums are generally those who play the game with more dedication than most. That's great and in fact the forums would not be worth a whole lot without your/their input. But some posts imply that there is a best or one way to play. There are many ways to play and none are the best, the worst, or the only.
I think I am done venting for awhile.
Thank you for listening!
Loyalty goes both ways. When an AM won't remove inactives and really work to fill those slots with active members, they are doing their best players a disservice. Their best players don't get the blueprints, the spire prizes, etc, that they deserve. When those players realize that, they may be up for a change even if they don't let you know it.
Recruiters look for fellowships with 5 or more inactives where you don't get a blueprint weekly. It makes you a target, especially if you have one or two players that SHOULD be getting a blueprint, based on their tourney scores. When someone comes along and tells them, "If you wish to earn a blueprint weekly and diamonds in the spire, please consider us," they may make the switch ... to your shock and dismay. You may regret not doing the job that you could have done in the first place ... remove members and find good ones for those slots, in order to keep those top players.
If you're just in this for fun and don't want to do the kind of work that other archmages and recruiters do to build a great fellowship, then that's fine (and I'm not being sarcastic ... I mean it.) If people just want a bit of casual play, they will join your group and they can be fun for a while. But a good player will never stay in them for very long unless they their real life is so busy they just don't care about getting the perks to which they could aspire. But most dedicated players want that pot at the end of the rainbow. If you don't choose to do the work that many archmages do in order to earn that title, then those best players absolutely will eventually leave, whether they seem happy to you or not.
I hope I don't sound like I'm picking on you because I'm not. I just want you to see what choices you have and the consequences of all choices. You may tell me to mind my own business, but the choices and consequences are the same no matter what.
Case in point: I happened to notice a neighbor who consistently got 4K in the tourney and his fellowship did only 5 chests weekly. It had 6 or 7 inactive players (yes, more than you, but not much more ... and his had 24 members, not 18). The other players were new or "so so" ... he was the best player. I mentioned to him that I have a spot open if he'd like to get weekly blueprints. He switched ... his archmage sent me a stunned letter asking me why I "stole" her best player and good friend. I didn't steal him ... he was not a slave that "belonged" to the owner, especially one who wasn't even trying to make the fellowship thrive, get new members ... you know, archmage work. The same people were inactive for months. I didn't steal him ... I rescued him. A few weeks later, the player I rescued told me, "I just want to thank you for inviting me to the fellowship. I was seriously thinking of just quitting without telling anyone, since I didn't think other fellowships could be much better. Boy was I wrong! This is a whole new game; now I'll never quit!" I was thrilled that he felt that way.
What good would he have done that other archmage if he had just quit without telling anyone why? Would that have helped her? Or was it better that she got a wake up call to know that she was going to lose her best players if she didn't change? I may have actually done her a favor, rather than him just quitting. But it's possible she just hates me without ever realizing that the buck stops with her. I don't know. It's not my problem. My job is to keep my fellowship members happy and fill slots with players who will contribute to the overall success of the team. That's all.
On the other hand, there are things I won't do. If I see a great player in a fairly new fellowship with few members and the AM is trying hard, heck no, I won't ask that one great player. I sit back and cheer them on, hoping they succeed. Likewise, if I see a fellowship that just had a tragedy or is in turmoil ... the AM just died, the mages are struggling to keep everyone together, etc, I'll say a silent prayer for their troubles and move on. There are absolutely fantastic players out there that I have never asked to join our fellowship, not because I can't sway them (I might) but because I'm not going to stab an archmage in the back who is really trying. But if I saw a fellowship where the same players are inactive for months, where one player is being cheated of their rightful blueprints, then yeah, I have no qualms whatsoever.
That's just the view from the other side of the fellowship pond.