DeletedUser627
Guest
I'd like to see workshops score significantly higher per grid. Since Inno has mandated that we have to build more and more of them (by making it more and more difficult to gain supplies) - a little quid pro quo would be appreciated.
Make them score higher! We plan and calculate to make our cities grids as effective as possible...and then have to choose to include those huge ridiculous low-scoring monstrosities. We'd be just as happy to build workshops as we are manufactories - if they didn't lower our score per grid.
And while we're on the topic of supplies - I wonder if developers have ever re-calculated the availability of supplies in a city since the original failure of Neighborhood Help? We're supposed to have neighborhoods to visit - where we have the opportunity to gain supplies. Since we have empty neighborhoods without opportunity of return NH - supplies are constantly in short supply throughout the game.
Think about it: once your city gets to a reasonable size, do you run out of coins? Seldom, if ever. I can't even use all the coins available to me in basic play - there's always surplus for buying KP or wholesale goods. Supplies should be the same: manufactured reasonably and collected via our compelted provinces - with the same potential for surplus. Instead they've become the shortfall...unless we relent and build more inefficient workshops as the sole significant source for supplies. Elvenar wasn't designed to run with workshops being the sole source of supplies, and the Dwarven update didn't correctly increase the cost / production of workshops given their prominence in game strategy.
P.S. Neighborhood Help: I visit about 175 neighbors daily. Even if only 40 of them had discovered me and played daily, I would have 40 x 1710 supplies daily: 68,400. The fact that our neighborhoods are virtually empty has created a problem.
Make them score higher! We plan and calculate to make our cities grids as effective as possible...and then have to choose to include those huge ridiculous low-scoring monstrosities. We'd be just as happy to build workshops as we are manufactories - if they didn't lower our score per grid.
And while we're on the topic of supplies - I wonder if developers have ever re-calculated the availability of supplies in a city since the original failure of Neighborhood Help? We're supposed to have neighborhoods to visit - where we have the opportunity to gain supplies. Since we have empty neighborhoods without opportunity of return NH - supplies are constantly in short supply throughout the game.
Think about it: once your city gets to a reasonable size, do you run out of coins? Seldom, if ever. I can't even use all the coins available to me in basic play - there's always surplus for buying KP or wholesale goods. Supplies should be the same: manufactured reasonably and collected via our compelted provinces - with the same potential for surplus. Instead they've become the shortfall...unless we relent and build more inefficient workshops as the sole significant source for supplies. Elvenar wasn't designed to run with workshops being the sole source of supplies, and the Dwarven update didn't correctly increase the cost / production of workshops given their prominence in game strategy.
P.S. Neighborhood Help: I visit about 175 neighbors daily. Even if only 40 of them had discovered me and played daily, I would have 40 x 1710 supplies daily: 68,400. The fact that our neighborhoods are virtually empty has created a problem.