AtaguS
Well-Known Member
This is an idea orginially brought forward by the Dowager, and then taken on by Ashrem, to fix the "time creep" that occurs when collecting from event and evolve buildings that are set to 24 hours. This time creep eventually pulls a player out of their routine and for those players with busy schedules or small windows of game time, it means having to miss a day's collection to get back on schedule. I've opened it up in a new thread so that the consensus version of what came out of the original post could be perfected here. I've copied what Ashrem had put together and made a few minor changes (removed the changes to manufactories as it was suggested that would never change). Please offer your feedback on the idea and maybe we can get this through to the developers. Thanks!
TLDR: Any event building with a timer of 24 hours becomes 23 hours. Any timer of 48 hours becomes 47 hours. Any time under 24 hours does not change. Any time which turns over without player intervention does not change.
All timers under 24 hours do not change
Evolving/Event Buildings (excluding buildings with early collect options) timers change as follows:
Producing every 24 hjours change to every 23 hours.
Producing every 48 hours produce every 47 hours.
24 Collect AWs Timers would change as follows:
Producing every 24 hours change to every 23 hours
Expiring building timers change as follows:
12 hours -> No change
24 hours -> 23 hours
48 hours -> 47 hours
Tournament rollover:
No change. only 16 hours.
Neighbour help
No change, currently 23 hours
Chests from Neihbour help:
No change (they turnover on the game day without player intervention, so do not creep)
Pro: Players are less likely to lose a day's collection as a result of the collection time creep interfering with their work/life scheudles
Con: Help me out here....I don't see a con yet.
Edited by Xelenia 4/6/2020: The suggestion have been rejected at this time.
TLDR: Any event building with a timer of 24 hours becomes 23 hours. Any timer of 48 hours becomes 47 hours. Any time under 24 hours does not change. Any time which turns over without player intervention does not change.
All timers under 24 hours do not change
Evolving/Event Buildings (excluding buildings with early collect options) timers change as follows:
Producing every 24 hjours change to every 23 hours.
Producing every 48 hours produce every 47 hours.
24 Collect AWs Timers would change as follows:
Producing every 24 hours change to every 23 hours
Expiring building timers change as follows:
12 hours -> No change
24 hours -> 23 hours
48 hours -> 47 hours
Tournament rollover:
No change. only 16 hours.
Neighbour help
No change, currently 23 hours
Chests from Neihbour help:
No change (they turnover on the game day without player intervention, so do not creep)
Pro: Players are less likely to lose a day's collection as a result of the collection time creep interfering with their work/life scheudles
Con: Help me out here....I don't see a con yet.
Edited by Xelenia 4/6/2020: The suggestion have been rejected at this time.
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