hvariidh gwendrot
Well-Known Member
any specific feedback on this event anyone wants to express for us live players ?
The changed quests are #23. and #37 which now require spending KP instead of investing it in other players' wonders (and 5 less KP needed for each). Many guides still reflect the old version (or partially the old version).. Inno changed two quests in order to accommodate those situations.
My limited first impression is they got tired of us planning over spending and shifted the odds back in favor of the house so to speak... No list and the possibility of a bad chest draw in addition to the chest roll itself. Seems way more casino.Having no spoiler list of prizes this time, I figured I'd go for the set, but completely whiffed on the chests on day 2(first set building), getting a solid dose RNG, and it tasted bad.
I don't think its quite as devious/insidious as "let's find a way to make daily prizes harder, because that means more diamonds spent." I read it to be more a little bit of 2 things:My limited first impression is they got tired of us planning over spending and shifted the odds back in favor of the house so to speak... No list and the possibility of a bad chest draw in addition to the chest roll itself. Seems way more casino.
This is directed more generally, but are people planning a few "likely quests" based on past events for the mainline quests? Like, I'm going to keep a few provinces open, but I'm curious if I should take it one step further and pre-build some non-boosted Tier 1s, or some level 3 buildings to upgrade to level 4, or a level 12 residence, etc. Just on the assumption that eventually those quests will roll around.In all previous events I've overcome the RNG by blasting through a significant number of quests the first day.
I don't think it's needed. I always have a slightly underleveled armory for the level 12+ upgrade quests, and I'm sitting on over 100 small timers I can use for 4 buildings to 5+ quests if I'm impatient.This is directed more generally, but are people planning a few "likely quests" based on past events for the mainline quests? Like, I'm going to keep a few provinces open, but I'm curious if I should take it one step further and pre-build some non-boosted Tier 1s, or some level 3 buildings to upgrade to level 4, or a level 12 residence, etc. Just on the assumption that eventually those quests will roll around.
I'm banking on a second questline. It seems almost impossible that they'd go through all this effort for a single daily questline with quests as basic as "collect some marble."In essence if a second questline doesn't appear at some point, this event runs itself and you can complete it by reacting rather than having any plan or strategy, which some players may enjoy, but takes a lot of the fun out of the game for players like me who actually enjoy planning ahead.