I so agree with Pheryll here. several factors that I think are being missed.
It is still a 2/3 reduction in options. The other factors do not cancel the reduction out, and the faster cycles is options per day- not number of options. Yes, there are many factors being changed; but stating what those factors are is by no means inaccurate. The loss of 2/3 of the pet food recipes is precisely what Beta is experiencing.
And there are many consequences of this other than how it affects the rate. For, example, in the current system I avoid the T+2 recipes and craft all the others. Thus, from CC expense, I lose 12 of the T+2 relics and 5 of the others every six crafts. In the new system I might want to craft the T+2 1/3 of the time, so that every 7 crafts I lose 19 T+2 and 15 of the other T3 relics (as well as 14 of the T1 and T2 that are T+2). A heavier relic toll is expected on T3, and rate and availability have little to do with that.
So how this will effect me in my lowly state in S&D as I sit here in a voluntary stall out to work on my AW levels (Oh shite, INNO's going to get me for that): I craft mainly for pet food. My academy is producing CC spells -only, 24hrs a day and never wavers. That takes Steel, Crystal and Elixir relics. This means I strip those relics out at an accelerated rate, so I don't use those to make pet food when they come up ( so to be clear as example, pet food using crystal relics to make, I ignore those). To limit pet food creation to only T-3, this means I have two options to craft food. It comes up now every six hours... so with time away from this computer, I get to have further limitations.
I don't have a timewarp... I'm amazed at how people are replenishing their armies so fast and I've got my needles cranked up to 23. My squad size is 1,590 and my production is at 1,800. It takes a ton of time for me to recoup my losses and to not be able to use pet food for things INNO has given us to use, is going to really limit play-ability. As it stands now, I'm way over scouted, my tourney losses are extreme and I have to reduce my tourney play down to compensate, so no more 3,711 average.
Now for all of you thinking this is just effecting tourney participation: factor in the province fighting and the first level of the spire (the only one realistically usable) and you have a bigger demand for pet food due to time available to play. Not all of us are retired or unmarried.
I can't see anything but trouble with this.
Yeah, most of the stuff in the crafting window was crap for me... but I saw a lot of stuff being added to younger cities, those folks could use that... I think over all the adjustment was okay and I'm thinking the option to craft event pieces is great... but pet food... why have the option to have multiply event pieces in your city if you can't feed the bloody things.
I'm bitching over just my fire bird... what about people with two or more birds... put that stat in with your tourney usage then it's even more extreme.
The clouds are forming, but people seem to be ignoring the fact that the hurricane is coming...
Sorry for the rant.