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    Your Elvenar Team

'New Fellowship Adventures feedback

Risen Malchiah

Well-Known Member
Sure, everyone tries to do it - and so did we. Again, it sounds unlikely (not impossible) - remember, both of our FS were in the pit for 2.5 days already, keeping pace very closely for all this time. What were they doing before resetting to blacksmiths/necklaces? Holding themselves back intentionally? You would normally burn through all the excess when you move into the pit (that takes literally a couple of hours), then you're constrained by your tightest production badge, usually blacksmiths. That pace doesn't change unless someone re-purposes massive real estate for those badges (or, well, drops some diamonds). If they could do that, it would be move efficient to do it earlier rather than later. As I said, this requires way more control than most FS exhibit.
More control than most, yes. But not all.

In our case, one particular person had a prior engagement on Saturday so she ran blacksmiths all day. She came back on Sunday where we had a few hours to get everything in. Since she held most of the blacksmiths that we had left, the fellowship jumped a few thousands points toward the end.

In previous FA's, we went neck-and-neck with a rival fellowship for top position, so in our previous FA we actually held back on purpose. We held onto badges and kept an eye on our spreadsheet to make it as even as possible. The plan was for everyone to meet online around the same time to unload everything at once. Pit glitches made it take hours, rather than the 30 minutes we'd hoped. but it still allowed us to push ahead very quickly, taking the other fellowship by surprise. (Kinda like ebay sniping.) That's why I say coordination is perhaps the most important thing for placing in a top position. But I'm used to that sort of thing. I played Warcraft back when we had to coordinate 40 online players for a raid. By that comparison, making sure a handful of players are online together for Elvenar is much easier.

Edit: I don't mean to make it sound easy. It isn't. And people always have schedules that conflict with the game. And I don't discount that some people do spend diamonds to get ahead. I'm sure that happens. I just don't think it happens with the frequency that everyone thinks.
 
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Deleted User - 3932582

Guest
In previous FA's, we went neck-and-neck with a rival fellowship for top position, so in our previous FA we actually held back on purpose. We held onto badges and kept an eye on our spreadsheet to make it as even as possible.
Oh, I have no doubt that it is possible. Once you've gone through a few FA on a server, you know which FS can (and do) such planning, and which ones... not so much ;) I know of a FS who are FA specialists and pretty much always gunning for #1. But after a couple of FAs with balls to the wall performance, and everyone chasing them, they changed their tactic trying not to burn themselves up. Now they're going through most of the FA dragging somewhere around low teens, and then on the last day (not hour ;) ) they skyrocket in rankings. They do stockpile as to not show their hand and allowing contenders to take foot off the gas. Even if they use diamonds (possible, they take the competition seriously), holding off until the end is definitely a part of their strategy. Though even they try not to go overboard here as glitches in the pit are certainly a thing, and you can miss the whole boat trying to be fancy.

And then there are other FS who do not have massive FA farms in their cities (I mean, we can visit them and see), and yet mysteriously can climb into pretty high numbers on the spot. Unless the whole FS is just burning a zillion time boosters in a few workshops or have some other ninja skills, the answer to this conundrum is pretty straightforward. I mean, no one needed to ask me whether or not I am participating in the FA if they visit and see my 100+ L1 workshops ;)
 

mucksterme

Oh Wise One
My FS was battling it out with another in the pit for the last day or so - jumping 50 points back and forth. In the last hour they skyrocketed 1500 pts ahead of us. We were dueling for 52nd and 51st place. Rewards were identical and worthless ... we were just having fun.

We had a similar situation.
When we hit the pit we had been steadily in 13th
Then Saturday we hit 12 and couldn't seem to gain any
Sunday the guys ahead of us seemed to lose gas and we holding strong at 10
Then things took a turn in the last hour or so and we ended at 11 about 900 points ( I think it was ) behind 10
That is a lot of points to get in a short time in the pit.

But stuff like that does add to the fun
 

Risen Malchiah

Well-Known Member
Speaking of which, this is the feedback thread after all.... Why so many pit glitches?

All last year, when you tried to put a badge in, it would simply tell you "The waypoint has changed" and it would autp-update to the new pit. Now, it just glitches out. If you are on the pit screen (even if you dont have the waypoint open), it never updates. The fellowship could be a few pits ahead and you're still sitting there looking at an old pit. Can this be fixed? Can we go back to the old method?

Or perhaps... maybe a pit revision is in order. Maybe a waypoint with all 9 badges visible at all times and we all just enter badges non-stop (it is a "bottomless" pit for a reason). It would be cool to see just how many badges got thrown in by the end.

This would elminate the glitches, be easier on the servers and cause less lag for the players. Of course, the down side is it just becomes a race to see who can make the most badges rather than who can coordinate the most, but I'm ok with that if it means less glitches.
 

Bella Skye

New Member
Speaking of which, this is the feedback thread after all.... Why so many pit glitches?

All last year, when you tried to put a badge in, it would simply tell you "The waypoint has changed" and it would autp-update to the new pit. Now, it just glitches out. If you are on the pit screen (even if you dont have the waypoint open), it never updates. The fellowship could be a few pits ahead and you're still sitting there looking at an old pit. Can this be fixed? Can we go back to the old method?

Or perhaps... maybe a pit revision is in order. Maybe a waypoint with all 9 badges visible at all times and we all just enter badges non-stop (it is a "bottomless" pit for a reason). It would be cool to see just how many badges got thrown in by the end.

This would elminate the glitches, be easier on the servers and cause less lag for the players. Of course, the down side is it just becomes a race to see who can make the most badges rather than who can coordinate the most, but I'm ok with that if it means less glitches.

Yes!! Please fix the glitch in the pit! The pit used to be fun. Now it's a struggle just to place your badges. The challenge of this adventure should be making enough badges, not placing them!
 

Ashrem

Oh Wise One
It feels like it's getting a "waypoint has changed" if the waypoint you are looking at changes but remains active, but if the game has shifted to a new waypoint since you entered the FA screen you are kicked out.
 

DeletedUser5610

Guest
On the idea of not allowing diamonds in the FA.
Sounds good but wouldn't work.
If they took out the ability to buy a blacksmith badge in the FA, all people would have to do is use diamonds to speed up their workshops.
American Express will always find a way.




Click the number under your avatar/name
 

Jackluyt

Platinum Leaf -FB
New Fellowship Adventures starts on Monday 13th Jan 2020

38825081_10212251412301106_724814935661477888_n.jpg


Read all the core information for the adventures here:
https://tinyurl.com/r8pd72s

Here is our Spreadsheet:
https://tinyurl.com/txa3p56

You are welcome to share and copy these!
 

Jackluyt

Platinum Leaf -FB
Someone just posted that the Item requirements are less than we expected!
For example we needed 2 brewer and 2 baker to open the stage in Beta - here we only need 1 of each.
It looks like they have loaded the old game version.
Waiting to get clarity on this!!
I will let you know when I have more info!!

Here, in the meantime, is Stage One from the previous FA.


82223781_10215672909356394_8162467105598341120_n.jpg



It they have indeed reverted to the original version, here is a link to the appropriate spreadsheet: https://tinyurl.com/ybk8wflw

It would be nice if someone on the Admin Team could let us know what is happening?






 

Crow Last Elf

Well-Known Member
Someone just posted that the Item requirements are less than we expected!
For example we needed 2 brewer and 2 baker to open the stage in Beta - here we only need 1 of each.
It looks like they have loaded the old game version.
Waiting to get clarity on this!!
I will let you know when I have more info!!

Thanks for posting this. I came here to make sure I wasn't hallucinating!
If they reduced the requirements back to the old version, this is gonna go fast for those who planned to complete!
 

Darielle

Chef, Scroll-Keeper, and Buddy Fan Club Member
I was shocked that the totals changed so drastically. When I copied pasted the total badges required 2 days ago on Elven Gems, the amounts of badges looked so daunting. The fellowship started a whole lot more of the long term items because of those high totals. Now, Elven Gems says that the totals are MUCH lower, so we're actually likely overbuilding too many long term items. Heck I'm not complaining ... I LIKE lower requirements. But I just wish we'd been told beforehand so we could have prepared better.
 

Enevhar Aldarion

Oh Wise One
I was shocked that the totals changed so drastically. When I copied pasted the total badges required 2 days ago on Elven Gems, the amounts of badges looked so daunting. The fellowship started a whole lot more of the long term items because of those high totals. Now, Elven Gems says that the totals are MUCH lower, so we're actually likely overbuilding too many long term items. Heck I'm not complaining ... I LIKE lower requirements. But I just wish we'd been told beforehand so we could have prepared better.

No one knew it was going to be different, so no one could have told you. The higher numbers were needed for the entire FA when it ran on the Beta server two weeks ago and everyone expected the Liver server version to use the same numbers. The Elvenar staff did not tell anyone the live version of the FA would use the old normal requirements and not the boosted Beta ones. The requirements we have now are the normal ones we have had for every past FA.
 

Rayloff

New Member
Looks like Elvenar was on the right track with the questline...Then the prizes went to crap, theres nothing to play for, none of my fellowship wants to participate due to the prizes, none are even useful for the amount of participation required, out of a 23/25 member fellowship at a ranking of 29......NONE OF US WANT TO DO THE FA DUE TO THE PRIZES OFFERED...WERE OUT
 

Enevhar Aldarion

Oh Wise One
Looks like Elvenar was on the right track with the questline...Then the prizes went to crap, theres nothing to play for, none of my fellowship wants to participate due to the prizes, none are even useful for the amount of participation required, out of a 23/25 member fellowship at a ranking of 29......NONE OF US WANT TO DO THE FA DUE TO THE PRIZES OFFERED...WERE OUT

You do realize that several FAs in a row now have had the same prizes, right? It has been artifacts for every one since the Spring, it is just different artifacts bases on what the most recent evolving building was. I bet you all didn't complain when the FA prizes were the Phoenix or Bear artifacts. And if we get Phoenix buildings again in the Spring event, the next FA will probably be Phoenix artifacts again. So don't do this one, no big deal.
 

Deleted User - 3932582

Guest
I bet you all didn't complain when the FA prizes were the Phoenix or Bear artifacts.
Not necessarily. Plenty of people nowadays complete whole number of L10 evolving buildings (at least in strong FS). From that perspective, extra 1-2 artifacts, even if for a Phoenix or a Bear, are pretty useless. It's great for people who just didn't quite hit the mark with L8 or L9, but how many of players like that would be in a same FS to provide incentive for a big part of the group to push hard?
 

Risen Malchiah

Well-Known Member
Really minor bug, but the tooltips for the spell badges are wrong when you hover over them in the waypoints.

Potions and Wands say to gain a spell "or" 100 elixir/planks. (Should be "and.")
Hats say to gain a spell and 100 elixir. (Should be silk.)

This nitpick brought to you by the grammar police. :)
 

SilverbugLuxor

Active Member
Could someone clear something up for me here is the scenario, Some people have went off on to the yellow path and some to the green if we finish the blue and pull the flag will they get any rewards if they are not in the blue path? I thought you had to complete the whole colored half to receive that reward. we are playing just for the prizes which I know are not great but seems like we are confused on what we should do. Thank you in advance
 
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