As I've mentioned in other threads, I'm a new player taking my time in chapter 5. So far I'm enjoying the spire and the tourneys (after thinking I'd play to make beautiful cities). I'm currently bringing all my manufactories up to max capacity, while leveling up housing for population and figuring out how to keep culture high. So far things seem balanced enough for what I want, but I'm 100% puzzled about ancient wonders.
They . . . confuse me? I currently have a level 9 (I think offhand) Golden Abyss, as well as a low level Endless Excavation. I have no complaints about either one, but I honestly don't understand why the GA is considered a good one and I'm uncertain if I should stick with the EE.
I built the GA because I read online that it was a good one and at some point the EE seemed like a good idea, but I dunno. I have no complaints about either one, but I honestly don't understand why the GA is considered a good one and I'm uncertain if I should stick with the EE.
As someone who is taking her time and so far is doing well with my city, in the spire and in tourneys should i stick with the EE? (I'm assuming folks will recommend keeping the GA.) Or would Needles be better than the EE, for someone who auto fights until catering is easier? Or something else?
Thoughts? Thanks!
Golden abyss is bad in low chapters but it becomes better and better as the game progresses and you useage of workers in your city increases.
Where in low chapters it might be worse or similar to a residence, in high level chapters that 9sq building might become as powerfull as 100+sq of magic residences or 200+sq of normal residences.
ToS= Good low chapters but bad in the long term.
EE = Good low chapters but bad in the long term./
Needles = Barely usefull in low chapters as you lack production time, but very powerfull in the long term if you intend active participation in tournaments / spire.
Martial Monestary / Sanctuary = Powerfull if you intend active participation in tournamnts / spire.
Crystal lighthouse = Not bad neither good.
Watchtower Ruines = Very powerfull in high level chapters
Throne = kinda pointless
Bulwark = Somewhat nessesary if you are a fighter as it allows you longer training time in a small space compared to armouries
Mountain Halls = neither good not bad.
Prosperity towers = Very good, especially once you need all those supplies (improved spells) for your unit production
Trader = pointless since the introduction of Portal profits
Hero's Forge = bad in the long term
Shrooms = probebly the most important building to create long production times in your unit production buildings
getting bored so here a few of the remaining best buildings.
Flying academy superb just like needles of you fight
Dragon Abbey = Instant mana is awesome and improved mage units also
Timewarp: the building that makes tournaments a lot of fun