Arendyll ... Silver 240... Gold 311
Felyndral ... Silver 246 ... Gold 311
Winyandor ... Silver 240 ... Gold 303
Khelonaar ... Silver 240... Gold 317
Elcysandir ... Silver 245 ... Gold 332
Sinya Arda ... Silver 227 ... Gold 297
Ceravyn ... Silver 244 ... Gold 321
Harandar ... Silver 243 ... Gold 318
Gonna add Amateur and Bronze numbers final 24 hours... just to see how it all went...
Long read...
I got lucky currency today so I'll get Silver for sure...
BUT i can't help but hate how hard the Silver is to get for everyone.
We used to get top rewards (albeit less rewards) for doing all quests, with the only question being would you have to wait a month to top off your artifacts.
NOW League happens... and although League is just added prizes and that's good, it's still taking an event type that used to give top tier loot for all quests done, and turning it in to something where no fault of your own, Bronze "third place" is shoved in your face regardless of you doing all quests and not gambling your currency away.
Third place, is not fun. Silver should not be such a struggle.
Bronze feels right at 20% as even gamblers will still get bronze if they fail their gambles but do all quests.
Gold feels right at 1%... hail Mary go for broke gamble and risk dropping to Bronze, or you have no shot at gold (besides $$$). That's ok to have that level of prize.
Silver however, feels WAY too tight. Legit good players who did all quests, gambled little but still will fail hard and get Bronze third place prize... should not be a thing in this game.
INNO has added serious "out of their hands, third place" disappointment to a lot of players' game.
A guess... but I feel Silver should be Top 7% or so...
And perhaps all Worlds should be considered in the same League, so no player has to be penalized because their World is more active than another. And no one should be having an easier time at rewards either, just because their would has less "Top Tiers" active players.
The end.