Just curious as to why not?Flying Academy: boosts mercenary camp training speed. Also gives 320 barracks mages every 3 hours.
What chapter r u in to do 30 provinces?One tip often overlooked is when you should be sending troops off to battle, I tell members of my FS and all the prior ones the same advice.
Cater to your heart's content up to CH 8 after that you need to start fighting. This is because until around chapter 8 your troops are just fodder for the enemy troops, Yes you can boost your weak troops to do better, but I say save all your troops, make them 24/7, and your boosts until you are capable of fighting effectively. If you want to fight use the first 8 Tourney provinces, unboosted, and up to the second or third gate on the Spire as a practice to learn the ways of fighting. I personally cater the low easy provinces and fight the rest of the way to a normal 30 provinces.
Others may disagree but we all have our own path in life.
Ed
I agree with Ed. Free Buddies!Just curious as to why not?
My 2nd city is doing 30 to 6* since Halfling.What chapter r u in to do 30 provinces?
There are two currents in battle readiness as you have yourself indicated.I also find it odd to have a Needles and no Flying Academy or Victory Springs. Training Grounds usually lags the furthest behind on production because the techs for Training Grounds come so late in the game.
No reason except no room. I want to get to it soon.Just curious as to why not?
You're right ... I didn't set things up right to begin with and now I'm sorry. But as soon as I get through the chapter from hell (17), I will be changing that and adding a flying academy.I agree with Ed. Free Buddies!
I also find it odd to have a Needles and no Flying Academy or Victory Springs. Training Grounds usually lags the furthest behind on production because the techs for Training Grounds come so late in the game. My second city is at middle of Elementals so no Victory Springs yet. My Needles there is at 29 waiting on scraping enough sentients to bring it to 30. Since my Needles is making my Barracks super speedy, I need the armory/Shrewdy/Bulwark combo to lengthen that out to 10+ hrs. But without Victory Springs, my Training Ground lags way behind everyone else and the queue is almost doubled at 24hrs! Gotta make Mist Walker bait (Dryads) faster! I can’t wait to put a Victory Springs down!
My 2nd city is doing 30 to 6* since Halfling.
I have been able to do 30+ provinces since S&D(ch10) on my main ( now at level 16) and I can cater to 30 provinces on my Woodelves city for 3 full rounds before I have to battle.What chapter r u in to do 30 provinces?
Battle costs as it relates to wonder is generally overblown and fraught with fear mongering. I am a chapter behind you but my wonder levels are almost double yours and we have comparable tourney average if we extend beyond the 3 weeks elvenstats averages. If people actually look at the formula for themselves instead of going by what other people say, there is a 0.003 coefficient in front of the wonder level variable in the CAL formula, which significantly mutes the effect of wonder levels. That’s a factor of less than 1¢ to a dollar! If that’s what blows someone’s budget, then they’re not budgeting right, but it ain’t the wonders to blame! For most players, wonder levels has the smallest affect on CAL. One should be aware wonder levels affect CAL but it should be tempered to like “Maybe I shouldn’t build every single wonder available” versus “This game is going to be unplayable because I made a wonder upgrade”. Use discernment on what wonders to build to supplement your playing style, but no need to freak out. There are also several bigger cities in my FS, some already done with chap 19, who have even more maxed out wonders than me, but doing even more in tourney weekly. They are also strictly autofighters. None of us buy into the wonder fear mongering. Right now I am doing nothing but working to max out Simia and Timewarp…also know as sitting around waiting for seeds.The first is troop strength: successful attack and successful defense. Increased battle costs just subvert this.
I very much detest Heavy Melee and almost added an entire chapter to my tutorial dedicated to complaining about them. I avoided HF for the longest time, but in the end, caved. Fact is, one of the tourneys is dominant in pesky Light Melee. Normally I would very much prefer using Heavy Range against them, but it’s not a viable solution in the very high provinces when enemy numbers grossly outnumber you. Since Light Melee acts before Heavy Range and there is no way you can kill a stack in one round, that tourney essentially becomes mostly a melee brawl in the upper provinces. The Heavy Range’s defense bonuses against Light Melee becomes insignificant due to their sheer overwhelming numbers. Therefore, no matter what HR units you use, they will still take heavy toll. Admittedly, I probably buff less on health than most people (1UUU) so I’ll likely feel it more in the upper provinces, but when I was able to do those provinces consistently, it meant caving and plopping down a HF, because otherwise HM only gets a bump from Fire Phoenix.VS and HF are useless if one doesn't rely upon melee. Therefore, Flying Academy, VS and HF levels just add to the cost of battle.
I very much detest Heavy Melee...
Yes and for that I personally suggest the Vallorian Valor to make the V-Guards which are some of the best "free" units you can get when compared to their peers.Fact is, one of the tourneys is dominant in pesky Light Melee.
I think the Dogs are the Best LM of all and hands down that is all I really produce in the training grounds.Cerebus is far more usable than...
Nice I best step it up In in halflings I just stick with my 20 lol n b4 that it was 13 I guess a good time to see how it goes is during the FA Feeling DaringI have been able to do 30+ provinces since S&D(ch10) on my main ( now at level 16) and I can cater to 30 provinces on my Woodelves city for 3 full rounds before I have to battle.
My main just did 58 provinces for 6 rounds a few weeks ago during a push week for our FS.
Never go more than you are able to in comfort, just because others can do more, my city is Fighting based and parked so I have many more advantages then others.Nice I best step it up In in halflings I just stick with my 20 lol n b4 that it was 13 I guess a good time to see how it goes is during the FA Feeling Daring
While there is a level of truth to this there is also a warning not to be ignored.Battle costs as it relates to wonder is generally overblown and fraught with fear mongering.
Never go more than you are able to in comfort, just because others can do more, my city is Fighting based and parked so I have many more advantages
Well it went good my except I could only do 28 provinces that all I had open (I never over scout it helps me out I think any ways not too) I guess my city is built for both I climb spire fighting n do the T catering unless it involves orcs or mana. But anyways will just stay at my quota cause Im in great FS where we all put in to reach the goalNever go more than you are able to in comfort, just because others can do more, my city is Fighting based and parked so I have many more advantages then others.
Ed
My most recent experience, going back months, is that I have added AW levels to non-buffing AWs (namely Timewarp and Simia) and have REALly noticed the difference in the cost of battles. Difficulty, too. Previously, I had only upgraded buffing AWs.For most players, wonder levels has the smallest affect on CAL. One should be aware wonder levels affect CAL but it should be tempered to like “Maybe I shouldn’t build every single wonder available” versus “This game is going to be unplayable because I made a wonder upgrade”.
Agreed.To have my Training Ground pump out troops at a significantly slower rate than the other two feels like tying one hand behind my back for no reason. Just my opinions. Obviously the correct way is whatever works!