Genefer
Well-Known Member
Yep, the number of dead cities has increased along with 10 additional Gold Mines and 1 city that is on my explored map, but not in my list of neighbors.
My Culture Bonus has decreased by 200% to 260% and given my new "neighbors" are most likely all inactive cities on their way off the map - that is how it seems to work a slow progression toward desolation - my Culture Bonus will remain trash apparently for as long as I play this "game".
I know this does not matter to all of you who are not afflicted or just don't care about the neighbor portion of the game - that's fine and I am happy for you, though I suspect most are simply unaware of how much the Culture Bonus increases their city's coin & supply production, and how much of your bonus is only possible due to your neighbors.
Consider
This is a screen of the Culture Bonus Calculator provided by SoggyShorts reflecting my city's Available Culture and the amount needed for the various levels of the Culture Bonus up to 170%.
I highly doubt very many players have the amount of Available Culture I do without the neighborly help culture Boost, so those cities are reliant on neighborly help to increase your available culture. If my city's available Culture was the bare minimum, I would need extremely high values culture buildings for my neighbors to polish, because there are not enough members in a Fellowship to earn the 170% Culture Bonus - which is made clear in the wiki.
Ideally, I would need to carry so much available Culture costing so much space in my city, but I have to have them, because I have so few neighbors and do not want my Enchantments working toward the 170% - it degrades the value of the Enchantment.
Anyway, as you can see my available culture - my city's culture buildings' value combined with neighborly help culture boost must be 650,000 - that is 24 buildings each with a combined base & boost value of 27,083 culture to achieve a Culture Bonus of 170% if I relied entirely on the members in my Fellowship. Six of the 24 buildings polished would be pets that cannot be enchanted - so my total possible Culture Bonus relying exclusively on my Fellowship with 18 of the 24 enchanted cannot exceed a 350% Culture Bonus. I only have a few buildings with a high enough culture value when boosted with neighborly help with an increased value due to my Watchtower Ruins that is worth 27,000 culture.
If I had reliable active neighbors, I could reduce the number of Culture Buildings in my city, but I don't so .... Of course, without neighbors to polish my buildings I am unable to use the Enchantments costing me a 10% bump for each lost opportunity. Of course, these lost opportunities decrease the potential value of the Power of Provision, because that benefit is applied to the combined base production & the culture Bonus value.
My point, you may not think those neighbors you feel are unnecessary provide value to your game, and a good fellowship is all that matters, but - well take a minute and use the Calculator - you just might be surprised.
Ok I am rambling and ranting lol I don't even know if this is coherent.
My Culture Bonus has decreased by 200% to 260% and given my new "neighbors" are most likely all inactive cities on their way off the map - that is how it seems to work a slow progression toward desolation - my Culture Bonus will remain trash apparently for as long as I play this "game".
I know this does not matter to all of you who are not afflicted or just don't care about the neighbor portion of the game - that's fine and I am happy for you, though I suspect most are simply unaware of how much the Culture Bonus increases their city's coin & supply production, and how much of your bonus is only possible due to your neighbors.
Consider
This is a screen of the Culture Bonus Calculator provided by SoggyShorts reflecting my city's Available Culture and the amount needed for the various levels of the Culture Bonus up to 170%.
I highly doubt very many players have the amount of Available Culture I do without the neighborly help culture Boost, so those cities are reliant on neighborly help to increase your available culture. If my city's available Culture was the bare minimum, I would need extremely high values culture buildings for my neighbors to polish, because there are not enough members in a Fellowship to earn the 170% Culture Bonus - which is made clear in the wiki.
Ideally, I would need to carry so much available Culture costing so much space in my city, but I have to have them, because I have so few neighbors and do not want my Enchantments working toward the 170% - it degrades the value of the Enchantment.
Anyway, as you can see my available culture - my city's culture buildings' value combined with neighborly help culture boost must be 650,000 - that is 24 buildings each with a combined base & boost value of 27,083 culture to achieve a Culture Bonus of 170% if I relied entirely on the members in my Fellowship. Six of the 24 buildings polished would be pets that cannot be enchanted - so my total possible Culture Bonus relying exclusively on my Fellowship with 18 of the 24 enchanted cannot exceed a 350% Culture Bonus. I only have a few buildings with a high enough culture value when boosted with neighborly help with an increased value due to my Watchtower Ruins that is worth 27,000 culture.
If I had reliable active neighbors, I could reduce the number of Culture Buildings in my city, but I don't so .... Of course, without neighbors to polish my buildings I am unable to use the Enchantments costing me a 10% bump for each lost opportunity. Of course, these lost opportunities decrease the potential value of the Power of Provision, because that benefit is applied to the combined base production & the culture Bonus value.
My point, you may not think those neighbors you feel are unnecessary provide value to your game, and a good fellowship is all that matters, but - well take a minute and use the Calculator - you just might be surprised.
Ok I am rambling and ranting lol I don't even know if this is coherent.