You’ll still need them to produce enchantments in the Magic Academy. And remember your boosted goods percent is based on the number of applicable relics you have.And what to do with the relics? are they still needed for any thing?
I sure hope you are right! This is what I've said in the game...give it time and let's see what happens. It's hard to have that mindset when looking at those changes. I feel fortunate that my cities didn't drop much.Most players are extremely upset and many threatened to stop playing and some already sadly quit. The Elvenar discord server has been blowing up for a week straight now since the new changes were launched on beta and then blew up even more when they still decided to launch it on live when it was almost 100 percent negative feedback! You are NOT alone! I really feel players should wait a little before quitting though as there are more adjustments coming and they may make this workable somehow.
Brin, the Main Hall that has a Max capacity of 910 is level 8. Level 15 at the end of 5 is 4,400K and the level 16 for Dwarves starts at 5,000K.on a side note........ holy guacamole I just noticed :
3 of my 4 worlds are just starting CH 6 ..... but
in the 1st 4 researches, portal tracks cost is 2200k coins+,
my MH is 910k cap. The game won't allow me to make
partial contributions, so that means they expect me to
upgrade MH 4 frick'n times ??? are they insane ???
There's no way my main city paid 1250 to pass
this research, yet my MH cap there is only 1200k.
That can only mean it was recently changed......
So, 3 of my 4 worlds are basically perm stuck
starting out in CH6 ...... Way to go , Inno .....
I agree with you - I have just 10 maxed armories. Shrine of Shrooms is level 28, Dwarven Bulwark is 9 and Needles, Academy & Springs are all Maxed. My queue is about 15 hrs. It drops down to 8 during the FA when I punt 5 Armories. So why exactly would I spend any resources on either of these AWs - even before the change in upgrade costs.Dwarven Bulwark was so much better for most players in the end game phase than Shrine of Shrooms before the update. Now I do realize there were a limited number of players with 12 or more maxed armories in the end game phase. And that for these players, Shine of Shrooms became more effective than Dwarven Bulwark.
The counter point I would offer to this is: if you have that many maxed armories in your city then you already have a very high training size. Essentially: if you had enough armories in your city that Shine of Shooms was better than Dwarven Bulwark, then you really did not need Shrine of Shrooms anymore. Just having that many armories was enough training size.
The final thought I would leave you with is: most of the players with massive numbers of armories were highly dependent on Martial Monastery/Sanctuary and Watchtower Ruins for culture. These builds got nuked by the culture reduction. If they wish to continue, it is highly likely they will reduce the number of armories. So even if there had not been a change to how Shine of Shrooms calculates its benefits, the cities which benefited most from it before the update would have seen it decrease in effectiveness.
the shrooms USED to be based on total Armory levels * bonus. With the bonus number depending on the level of the shrooms aw.Hello, I need to understand how the mushroom wonder works now. I went from having 16 hours of training to 9 hours. I have wonder at level 21. And I'm on chapter 18. Should I put the bullwark? Never use it.
Wrong, the forced migration is the problem.this means your lack of updating is the problem and an easy fix.