DeletedUser4094
Guest
So, it occurs to me that with all of the people who have requested storage for buildings there must be some reason this is not being done. So rather than general storage, how can we solve the problem of losing irreplaceable special event buildings we've earned when they're no longer the most efficient use of our available space at the moment or we'd like to use the space for a new or more seasonally appropriate special event building? Previously, I have suggested that perhaps we could have a storage that only accepted these buildings, but it occurs to me that this may be a coding nightmare, that may not even be possible without allowing for all buildings, so I have a new solution.
How about if the event buildings were given a little bit of extra code that when they're deleted it not only removes them from the city it also triggers the event that generated the building when it was won. This would "put it back" in the won buildings tab preventing it's loss without the need for complicated new storage systems or ui commands. Of course I don't actually know how the game's code is written, I'd imagine it would require modifying the delete function to look for the special building call to re-trigger the won event. I dunno. I'm just thinking "out loud" here. Is seems a solid enough idea to me to at least share and see if it's possible.
I think this would not only be good for players but it would also be good for the game. I think people would be more inclined to invest in special event currencies to earn the the buildings if they had a way to replace them when they delete them, especially those grand prizes, where they're more likely to need to pay to acquire. (For those who would complain about that, I'm not interested in the debate over whether this is pay-to-win. It's how it is now, and that's not the point of this thread. Please save that argument for another day.)
This would also allow for more aesthetically pleasing cities and more freedom of personalized customization. If you are stuck having all different season buildings all the time because if you delete them you lose them, your city looks like a hodgepodge. Everyone's city looks like the same hodgepodge just rearranged. There's enough of this already. This causes people to lose interest.
I think this might offer a happy medium between wanting to encourage players to buy more land to fit more buildings and being able to save irreplaceable things that you spent time and sometimes money earning. The distinction is important I think. Simply buying a building that's always available with purchased gems, isn't the same as earning irreplaceable buildings through the effort of an event, especially if you additionally invested money in event currencies.
Just a thought. Thanks for reading.
How about if the event buildings were given a little bit of extra code that when they're deleted it not only removes them from the city it also triggers the event that generated the building when it was won. This would "put it back" in the won buildings tab preventing it's loss without the need for complicated new storage systems or ui commands. Of course I don't actually know how the game's code is written, I'd imagine it would require modifying the delete function to look for the special building call to re-trigger the won event. I dunno. I'm just thinking "out loud" here. Is seems a solid enough idea to me to at least share and see if it's possible.
I think this would not only be good for players but it would also be good for the game. I think people would be more inclined to invest in special event currencies to earn the the buildings if they had a way to replace them when they delete them, especially those grand prizes, where they're more likely to need to pay to acquire. (For those who would complain about that, I'm not interested in the debate over whether this is pay-to-win. It's how it is now, and that's not the point of this thread. Please save that argument for another day.)
This would also allow for more aesthetically pleasing cities and more freedom of personalized customization. If you are stuck having all different season buildings all the time because if you delete them you lose them, your city looks like a hodgepodge. Everyone's city looks like the same hodgepodge just rearranged. There's enough of this already. This causes people to lose interest.
I think this might offer a happy medium between wanting to encourage players to buy more land to fit more buildings and being able to save irreplaceable things that you spent time and sometimes money earning. The distinction is important I think. Simply buying a building that's always available with purchased gems, isn't the same as earning irreplaceable buildings through the effort of an event, especially if you additionally invested money in event currencies.
Just a thought. Thanks for reading.