DeletedUser5800
Guest
40 Day Dwarves (no diamonds) Never Tech. Locked
With 22x Lv2 Granite Mines and 10x Lv1 Copper Foundries.
5 Days Prep: (Tech.) Unlock Squad 16, (Tech.) Unlock Portal, (Tech.) Unlock Tracks
(Tech.) Unlock Mines, (Tech.) Unlock Expansion 23
(Save Expansions 21 and 22 for the end)
Ready to Build:
Day 1: (Build) Build Portal
Day 2: (Build) Build 11 Mines, (Tech.) Unlock Res. Upgrades
Day 3: (Build) Build 11 Mines, (Build) Upgrade Portal to Lv2
Day 4: (Build) Upgrade 10 Mines to Lv2
Day 5: (Build) Upgrade 10 Mines to Lv2
Day 6: (Build) Upgrade 2 mines to Lv2, (Tech.) Unlock Marble and Steel Upgrades
Day 7: (Tech.) Unlock Planks Upgrade
Day 8: (Tech.) Unlock Foundries, (Build) Build 3 Foundries
Day 9: (Build) Build 7 Foundries
Day 10: (Build) Upgrade Portal to Lv3, (Tech.) Unlock Workshop Upgrades
Day 11: (Build) Upgrade Portal to Lv4
Day 12: (Tech.) Unlock Expansion 24
Day 13: ----
Day 14: (Tech.) Unlock Barracks Upgrades
Day 15: (Tech.) Unlock Acrobat/Barbarian Upgrade
Day 16: (Tech.) Unlock Squad 18
Day 17: (Tech.) Unlock Ancient Grounds
Day 18: (Tech.) Unlock Main Hall Upgrades
Day 19: (Tech.) Unlock Expansion 25
Day 20: (Tech.) Unlock Armory Upgrades
Day 21: (Tech.) Unlock Archer/Crossbow Upgrade
Day 22: (Tech.) Unlock Expansion 26
Day 23: ----
Day 24: (Tech.) Unlock Golem/Paladin Upgrade
Day 25: ----
Day 26: (Tech.) Unlock Squad 17
Day 27: (Tech.) Unlock Street Upgrade
Day 28: (Tech.) Unlock Squad 19
Day 29: ----
Day 30: ----
Day 31: (Tech.) Unlock Tavern & Temple
Day 32: ----
Day 33: (Tech.) Unlock Expansion 21
Day 34: (Tech.) Unlock Expansion 22
Day 35: (Tech.) Unlock Ancient Wonders
Notes: This is collecting 5x 3hr productions and 1x 9hr per 24hrs
(Tech.) Kp is put in the order they are unlocked.
---- Days are just collecting and putting in Kps
Using 5x Tier 1, 4x Tier 2, 3x Tier 3 (All Lv15) and buying enough Kp with goods to keep up. (in addition to a handful of provinces and some scored from tournaments)
Also Upgraded almost entire city along the way (MH, 40x Res., 8x WS, 1x Armory, Barracks and 3 out of 5 Tier 1's)
*Upgrade Streets while working on Advanced Scouts before selling settlement.
*This was using 3 builders (diamonds for builder were awarded for coming back after an absence long before this chapter, no purchase) It can be done with 2 but you'll have to wake up twice to reset them if you sleep more than 4hrs or add a day somewhere between Days 2-5. Getting builder help will reduce the time 10%. (None was received during the test of this walkthrough)
~From the desk of Mystic Pixie
~Edited by: L.Draco
~HellHounds~
With 22x Lv2 Granite Mines and 10x Lv1 Copper Foundries.
5 Days Prep: (Tech.) Unlock Squad 16, (Tech.) Unlock Portal, (Tech.) Unlock Tracks
(Tech.) Unlock Mines, (Tech.) Unlock Expansion 23
(Save Expansions 21 and 22 for the end)
Ready to Build:
Day 1: (Build) Build Portal
Day 2: (Build) Build 11 Mines, (Tech.) Unlock Res. Upgrades
Day 3: (Build) Build 11 Mines, (Build) Upgrade Portal to Lv2
Day 4: (Build) Upgrade 10 Mines to Lv2
Day 5: (Build) Upgrade 10 Mines to Lv2
Day 6: (Build) Upgrade 2 mines to Lv2, (Tech.) Unlock Marble and Steel Upgrades
Day 7: (Tech.) Unlock Planks Upgrade
Day 8: (Tech.) Unlock Foundries, (Build) Build 3 Foundries
Day 9: (Build) Build 7 Foundries
Day 10: (Build) Upgrade Portal to Lv3, (Tech.) Unlock Workshop Upgrades
Day 11: (Build) Upgrade Portal to Lv4
Day 12: (Tech.) Unlock Expansion 24
Day 13: ----
Day 14: (Tech.) Unlock Barracks Upgrades
Day 15: (Tech.) Unlock Acrobat/Barbarian Upgrade
Day 16: (Tech.) Unlock Squad 18
Day 17: (Tech.) Unlock Ancient Grounds
Day 18: (Tech.) Unlock Main Hall Upgrades
Day 19: (Tech.) Unlock Expansion 25
Day 20: (Tech.) Unlock Armory Upgrades
Day 21: (Tech.) Unlock Archer/Crossbow Upgrade
Day 22: (Tech.) Unlock Expansion 26
Day 23: ----
Day 24: (Tech.) Unlock Golem/Paladin Upgrade
Day 25: ----
Day 26: (Tech.) Unlock Squad 17
Day 27: (Tech.) Unlock Street Upgrade
Day 28: (Tech.) Unlock Squad 19
Day 29: ----
Day 30: ----
Day 31: (Tech.) Unlock Tavern & Temple
Day 32: ----
Day 33: (Tech.) Unlock Expansion 21
Day 34: (Tech.) Unlock Expansion 22
Day 35: (Tech.) Unlock Ancient Wonders
Notes: This is collecting 5x 3hr productions and 1x 9hr per 24hrs
(Tech.) Kp is put in the order they are unlocked.
---- Days are just collecting and putting in Kps
Using 5x Tier 1, 4x Tier 2, 3x Tier 3 (All Lv15) and buying enough Kp with goods to keep up. (in addition to a handful of provinces and some scored from tournaments)
Also Upgraded almost entire city along the way (MH, 40x Res., 8x WS, 1x Armory, Barracks and 3 out of 5 Tier 1's)
*Upgrade Streets while working on Advanced Scouts before selling settlement.
*This was using 3 builders (diamonds for builder were awarded for coming back after an absence long before this chapter, no purchase) It can be done with 2 but you'll have to wake up twice to reset them if you sleep more than 4hrs or add a day somewhere between Days 2-5. Getting builder help will reduce the time 10%. (None was received during the test of this walkthrough)
~From the desk of Mystic Pixie
~Edited by: L.Draco
~HellHounds~
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