shimmerfly
Well-Known Member
But it would be in some peoples mind if this change was implemented. I have to go with the naysayers on this one but keep the suggestions coming.Manipulating tournment/spire costs was never in my mind.
But it would be in some peoples mind if this change was implemented. I have to go with the naysayers on this one but keep the suggestions coming.Manipulating tournment/spire costs was never in my mind.
While that may be true, I'd much rather they spend their limited time on a myriad of other ideas/suggestions that would make the game more interesting. If this idea gets fleshed out in the proper format for the mods to set up a poll presented in the fashion the rules in the above guide have outlined, I have still not been convinced to cast a vote in favor.the programmers are all-powerful! I'm sure they'll find a way to make this work.
I'm aware of the need to ask for a poll, but I wanted to get some player input before doing that.This suggestion will never get seen by anyone other than the players who visit the forum and the volunteer moderators unless it is presented in the required format found in the Ideas and Suggestions Forum Guide
While that may be true, I'd much rather they spend their limited time on a myriad of other ideas/suggestions that would make the game more interesting. If this idea gets fleshed out in the proper format for the mods to set up a poll presented in the fashion the rules in the above guide have outlined, I have still not been convinced to cast a vote in favor.
That's absolutely understandable, and perhaps I am misreading 'tone' in your written posts. You are getting a bunch of player input that addresses this requirement outlined in the Guidelines:I'm aware of the need to ask for a poll, but I wanted to get some player input before doing that.
Thank you for your candid opinion. I appreciate all of you who have taken the time to comment. However, using your logic in this post, we should not be able to trade for goods at all. If we get low on steel, it's our fault for not making more, right? Sorry, but with all respect, I believe that Relics ARE indeed commodities. IMHO, trading spells or buildings would have a lot more complications involved. Trading Relics would be relatively simple, given that players would need a certain amount of training and knowledge to do so. But then, players need training and knowledge for almost every aspect of the game.I'm not a fan of this suggestion and I will explain why.
I have been playing this game a long time. Yes, I'm irritated as a badger walking across a sun-baked limestone ledge when I can't make my Combining Catalysts HOWEVER.....relics are not a commodity ... they are meant to be 'special'. I am more a fan of trading spells and buildings. Such as trading PoP's for CC's. Orc nests for winter shrines ... but maybe just within a fellowship. It would be a way to help new cities grow. But not relics. I can't see it being a viable solution.
Maybe the wholesaler could 'sell' relics... but again.... when I run out of scroll/steel/magic dust relics to make my CC's... it's my fault for not pushing far harder in those particular tournaments...
If we get low on steel, it's our fault for not making more, right?
Yes. Your Sentient boosts will be your regular boost +1. So, planks boost will be boosted in the marble sentient good, Moonstone, etc.I have a question, do sentient goods get a relic boost?
I could see perhaps a new element like a trader where you could trade in 5-10 of one relic for 1 of another, something like that. Trading them with other folks, I think there are too many possible drawbacks, as things stand, for that to work well.
Manipulating tournment/spire costs was never in my mind. I merely wanted to make it possible to keep the spells going instead of having a 3-6 week dry spell every tournament cycle. I'm sure the programmers can find a way to limit what we could do with our relics. They could allow a limited number to be traded in a given time period. They could limit what the relics could be used for. My dear Pheryll, the programmers are all-powerful! I'm sure they'll find a way to make this work.
Others do fight, and they can easily take advantage of 0% boost to go much further in the tournament and spire.
In fact caterers can also take advantage of it. If your T1-T3 manufactory production was reduced to 1/8th but your tournament/spire costs were reduced to 1/7th would you be better off? Your event buildings that produce goods would be unaffected. Your sentient production that decayed into normal goods would be unaffected. All you would be doing is dropping all your boosted relics for T1-T3 and trading them for other relics including those for making spells and those for boosting your sentient production. I think that you would be able to benefit better with a zero boost instead of a full boost to T1-T3 manufactory production.