mephalia39
Member
Wondering which of these ancient wonders are best and must haves. Space is always the issue
And you will likely also get all wonders suggested as ones not to buildWithout more information you will likely get all wonders suggested as ones to build
yes, but it comes in Ch 20.is there an AW that reduces unurium decay? I am in chapter 17.
The 1st AW that helps with Unurium is Temple of Spirits at the end of ch 18. It is Unurium production only, no impact on decay. It sounds like you are having trouble balancing seeds/unurium in chapter 17. I had a similar issue in that chapter. There might be another solution to the problem. Have you built Sunset Towers yet? I had not when I entered chapter 17. I did not think it was necessary in earlier chapters. As long as I had the trader constantly making seeds, I was ok and did not see the need for a wonder devoted solely to seeds. This changed once I hit ch 17 and had to switch the trader to mostly making Unurium. I ended up building and leveling Sunset Towers as I worked through ch 17. Getting ST to level 11+ really helped me work through ch 17. So if you don't have it, I advise building it. If you already have it, try leveling it more.is there an AW that reduces unurium decay? I am in chapter 17.
Thanks for this! I haven't built it in either city. Ch18 (parked at beginning) city had a whole new experience with going through Ch17; the seeds-nightmare thing! Since it was an old (to me, at the time) AW that I hadn't built, I never went back and looked at its stats ::facepalm::Getting ST to level 11+ really helped my work through ch 17. So if you don't have it, I advise building it. If you already have it, try leveling it more.
I agree with all that except Vortex. How will that wonder help you work through ch 17? Yes it expands the capacity of the portal. But in ch 17 all that means is you can hold more Elvenium Zero. This was never once an issue for me working through ch 17. Yeah, Vortex does also help sentient good production. But so does Time Warp. And leveling TW in order to also speed up the tournament while also increasing sentient good production is more efficient.My prep for 16 is getting BTG, ETC, Vortex and Simia all to lvl 16, then start in on the tech tree. Yes, I'm primarily a fighting city, but don't find the slog through chapters fun at all. Trying to do everything I can to speed that up, lol!
The Vortex was a giant space and time saver for CH20; having it leveled meant I did not need to upgrade the portal to level 4 and waste so many guest race goods on Ensembles.I agree with all that except Vortex. How will that wonder help you work through ch 17? Yes it expands the capacity of the portal. But in ch 17 all that means is you can hold more Elvenium Zero. This was never once an issue for me working through ch 17. Yeah, Vortex does also help sentient good production. But so does Time Warp. And leveling TW in order to also speed up the tournament while also increasing sentient good production is more efficient.
Yes, but my TW has been at lvl 30 in both cities for forever, lol! I already had a lvl 10 Polar Bear when I got it and took it to lvl 30 right away. So, adding the Vortex (for the increased Sentient production, not the portal storage boost) is just part of that 'every little bit helps' outlook. At some point, it could also help conserve seeds for Sentient production if I can get by with fewer factories. Since I'm not there yet, I don't know that for sure. I'm anticipating it may be helpful for that when I get to where the chapters require large amounts of Ascended goods and I'll be able to get by on Sentients with fewer factories. We'll see.But so does Time Warp.
Dang. I stopped leveling TW at level 13! Once I got tournament cooldown under 10 hours it was not hard to get all 6 rounds in. And I also thought that was a pretty good bonus for sentient production...Yes, but my TW has been at lvl 30 in both cities for forever, lol!
Thanks for the boblin tip. I didn't realize that. I'm only in 15 but will use that to plan.Thanks for this! I haven't built it in either city. Ch18 (parked at beginning) city had a whole new experience with going through Ch17; the seeds-nightmare thing! Since it was an old (to me, at the time) AW that I hadn't built, I never went back and looked at its stats ::facepalm::
I'm prepping to start moving my Ch16 (parked at beginning) city through chapters again. I'm not going to suddenly convert to a speed demon, lol, so I'm thinking I'll take some time after 16/before 17 to get a ST built and upgraded.* My prep for 16 is getting BTG, ETC, Vortex and Simia all to lvl 16, then start in on the tech tree. Yes, I'm primarily a fighting city, but don't find the slog through chapters fun at all. Trying to do everything I can to speed that up, lol!
I'm hoarding the RR's to place/evolve/upgrade my Boblin's (will take 32RR's) as soon as Ch18 is unlocked. It will produce unurium. Again, going at this with a 'every little bit helps' outlook.
*Will start ST after finishing up my current AW project; as soon as space allows >>sami off to her EA 'Khel moving forward' layouts<<
Yes, 6 rounds is easy then, but with zero cooldown I can reuse the 5 day booster buildings for 2 tourneys and 2 spires (if I time boost the doors in the spire). That means I can now use twice as many 5 day booster buildings as I could without zero cooldownDang. I stopped leveling TW at level 13! Once I got tournament cooldown under 10 hours it was not hard to get all 6 rounds in. And I also thought that was a pretty good bonus for sentient production...