Pheryll
Set Designer
Some of the balance changes in the later chapters have made certain AW progressions dwindle in comparison to what is offered from event buildings. While many of the mana wonders (with the exception of Lighthouse of Good Neighborhood) already had this from the beginning, other resource giving wonders (for instance the seed bearing ones) had a progression that remained competitive through the chapter changes until the final chapters. For instance, below is a chart by chapter which divides the festival merchant production of seeds per 12 hours by the highest main hall level for that chapter (seed wonders are based upon the main hall level).
Note that for the last three chapters, the amount of seeds has taken a large jump from the stable linear position it was in before. But seeds are not the only thing on the rise. Goods have also taken a significant leap, so that wonders dependent on scouted provinces have little ability to keep up. This makes many wonders shine only for one of their two effects.
Chapter | Seeds per Main Hall level |
---|---|
11 | 37.77 |
12 | 39.31 |
13 | 41.29 |
14 | 43.03 |
15 | 42.85 |
16 | 41.62 |
17 | 40.76 |
18 | 40.48 |
19 | 44.65 |
20 | 48.88 |
21 | 55.31 |
Note that for the last three chapters, the amount of seeds has taken a large jump from the stable linear position it was in before. But seeds are not the only thing on the rise. Goods have also taken a significant leap, so that wonders dependent on scouted provinces have little ability to keep up. This makes many wonders shine only for one of their two effects.
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