I think everyone needs to just take a breath and stop seeing only the greatest personal negative in this...
a) Yes, the late game players get a slight to moderate nerfing with the changes as they initially are.
b) Opening up RR spells in tournaments
beyond just the bare handful of the most active 10-chest fellowships is a fething GREAT MOVE on Inno's part.
Anyone else remember the initial scoffing/vitriol over how "who cares about RR, it'll still just be only for those already OP 10-chest fellowships and the other 95% of the players can still go kiss themselves somewhere rude!" *rabble*rabble*rabble*
So now that Inno is giving
near game-wide access to this new feature just for reaching the 3rd chest, which is easily attainable for even the most fluff bunny of inactive fellowships, we're rioting?
c) It's not like RR spells won't be (very likely) handed out like candy during the Spring, Summer, Fall & Winter events either...
Or you know, as eventual prizes in the numerous smaller mini-event quest lines, or the (still bloody hate them) Fellowship MISadventures.
d) Crafting also is a thing now, and Inno have already come out and said that they will be periodically updating the lists of what can be crafted.
Portal Profit spells & KP instants are ready in there, along with basic spells. No reason not to assume that this will not also turn into yet another source of potential RR spells.
R.E.L.A.X
I'm pretty sure that eventually, before next year is out, we will have so many ways of acquiring steady supplies of RR spells that the supposed murderous theft done to those few 'Blue City' players in this initial rollout won't even out in the end.