The Unbeliever
Well-Known Member
Usually though, at least up until the Mermaids, people would spend money to just finish off one evolving building.I seriously doubt that last bit. Most players here were complaining about how things in that event were too hard, and in some cases impossible. Players like me were a rarity, I even knew right off the bat the reasons that let me get so much in that event were non-repeatable; a 2nd event just like mermaids I wouldn't have been able to do nearly as much again.
And even in my case I spent a lot more diamonds than normal for an event like that; I just had those diamonds from in-game things to spend. Other players would've been more motivated than normal in that event to spend $$. Someone in my FS put down money to finish his 6th paradise when scouting started requiring orcs which he can't produce yet.
In Mermaids though, only the unluckiest and/or most frustrated poor souls needed to do just that.
Spending to complete a 5th or 6th is just being that kid who *must* empty to ice cream machine while hording the last 3 cakes at the dessert buffet all to themselves.
Spending to complete a single grand prize, (as used to be the case before things got 'too easy'), was just the normal tip you pay for the good service your server gave you that night.
My dad for example plays in 5 cities.
In both the Phoenix + Stonehenge events, he always used only the most efficient 'grand prize currency' chest options, and either *just* completed the 10th level or wound up just short of doing so.
But in Mermaids, ALL his cities easily managed to complete Lv10 while also earning a 2nd Lv1 building in 4/5 cities + an extra evolution or two... and that was without using just the most grand prize efficient chests to boot!
And this was without going overboard on the questing either...
Overall, he maybe ended up completing around 180+ total quests vs. the 'normal' 90-110 + 25'ish dailies of previous quest lines.
What killed Inno was that instead of 25 or so daily quests giving just 35 currency each, he effectively got the 25'ish dailies + 30-35 or so extra 'dailies' that were each worth nearly double the 'old' value.