crackie
Chef, Scroll-Keeper, Buddy's #1 Fan
With an event on, my tourney schedule has gone to hell trying to sync encounters with quests. Since I'm doing them in small clusters whenever the event lady dictates, I've decided to continue the observations of AI controlling my stacks autofighting from last tourney, and BOY, IS IT NOT PRETTY! This is the second week of observations. I'm concluding there's no actual "best matchup" preference coded into units when they autofight.
Note: Units are lined up across from best matchup scenario and generally require them to just walk straight ahead if no terrain obstacles in place. In the examples below, there were no obstacles or another unit blocking their "ideal" targets.
Expectations: Archer/Cerebus targets mages. Mages nerf sterlings.
Fail: Cerebus went after sterlings. Mages went after mages.
Expectations: Mages target sterlings and orc deserters. Cerebus targets abbot.
Fail: Mages went after war dog and got MAULED. Cerebus went after sterlings and orc deserters.
Expectations: Archers target mages. Sorceress targets heavy range.
Fail: Sorceress went after mages. Archers went after...orc deserter This one baffles me the most. It's bonkers. Archers have the first go at everyone so things like extent of damage on an existing units (if that is a variable) is not in play. Also, he couldn't even reach the orc deserter on his first turn. He could have walked straight up to hit a mage, but instead walked straight up and turned left to SKIP A TURN not shooting at anything!!! Of the 4 different unit types to select from, the archer actually skipped a turn to go after the worst matchup. I'm so disappointed in you, archer. Taking leisurely strolls and skipping turns doing nothing are expected from those treant bums, but I expected more out of you!
Note: Units are lined up across from best matchup scenario and generally require them to just walk straight ahead if no terrain obstacles in place. In the examples below, there were no obstacles or another unit blocking their "ideal" targets.
Expectations: Archer/Cerebus targets mages. Mages nerf sterlings.
Fail: Cerebus went after sterlings. Mages went after mages.
Expectations: Mages target sterlings and orc deserters. Cerebus targets abbot.
Fail: Mages went after war dog and got MAULED. Cerebus went after sterlings and orc deserters.
Expectations: Archers target mages. Sorceress targets heavy range.
Fail: Sorceress went after mages. Archers went after...orc deserter This one baffles me the most. It's bonkers. Archers have the first go at everyone so things like extent of damage on an existing units (if that is a variable) is not in play. Also, he couldn't even reach the orc deserter on his first turn. He could have walked straight up to hit a mage, but instead walked straight up and turned left to SKIP A TURN not shooting at anything!!! Of the 4 different unit types to select from, the archer actually skipped a turn to go after the worst matchup. I'm so disappointed in you, archer. Taking leisurely strolls and skipping turns doing nothing are expected from those treant bums, but I expected more out of you!