I am certain they don't have detailed fight data. What I expect they would have is general information like how many fights are being won. or how many people combat verse negotiate. Very broad statistics to give them an idea on how the mechanics are working. I also won't be surprised if they can filter out towns beyond the "Goldilocks zone".
I would expect that as well. It would make no sense for a company not to keep such statistics, but the problem with these would be that you'd need to apply another filter to see how players are doing who already were beyond the set range when all of a sudden that range was introduced.
For newer players fine, they don't know any better, but for those who already have been playing longer the blocks definitely came down like a ton of bricks.
I have several towns inside that zone (some a little past it). Sadly I have not had an opportunity to obtain the data they need.
I tried one new town on the belgian server for a while. It works fine, until chapter 2-3. And I have the unfair advantage of KNOWING I'll hit a wall.
Just following the quests and the suggestions thatn scouting will open up new expanses, I found I quickly ran up to a roadblock as well. Not to mention there is no in-game communication about the 'goldilocks zone'.
Interestingly with the fellowships and people I play with I have found the opposite stats. Of those I play with if it is 15% those players have been very quite about it. I know of about 5% affected and 1% quitting (maybe) partly due to changes and partly age to adapt to those changes. That information would be based on around 100 people. Honestly I have been surprised the changes haven't been more noticeable in the little pocket of the worlds I play in.
Perhaps so, but in the worlds I left, about half the original members left the game over this issue. And for me it was a reason to fold my account on those worlds as well since I'm not going to keep spending time on 4 worlds to be frustrated on.
In the 2 worlds I now still am active on, it's about the same. We have lost many members over this issue. And some haven't left, but are doing the same I am: play less frequently.
If I take a look on the dutch world, when I'm making my rounds there are many, many cities now with the following titles "quit"..."on hold"...and interestingly enough: "members wanted"
More and more FS's, especially ones a bit higher in the ranking, have a problem keeping their members to the max allowed number.
I'm sure that will even out over time as some will merge, but it is a strong indication that players are leaving. As is the fact that even when I'm not upgrading buildings (or gaining points another way) I sometimes suddenly move up several places in the rankinglist.
Just last week I went from place 173 to place 90.
Sure, I upgraded a few buildings, but mostly residences and there is no way that the few points gathered there would let me pass so many members...besides, directly above and below me in the rankinglist are still the same names as before.
Also, just after I was moved it looked more promising than the goldmines, but at least 80% of the towns there are inactive (meaning no increase in points, nor any new buildings or upgrades added in at least 2 weeks) and the number is increasing weekly.
I see the same kinds of thing happening on my US world as well.