DeletedUser627
Guest
All of which above leads us back around to telling KRen1 that the further in we go, the more integral fighting becomes.
I'm well into Orc Age, where negotiating costs quickly become 70,000 goods per province. By the time I get to round 4, that will increase to about 100k. Even with my 770% goods boosts, negotiating ability is limited. On the other hand, even if I fight poorly, I can win a province for 80 units (and that's a worse case scenario).
The thing I'd love to tell players who started in the previous few months is that new players are being offered quite a different game. If - and I do mean if - your goal is to eventually have a city like the the ones you see at the top, it's important to not follow the path that Inno is currently encouraging.
I'm well into Orc Age, where negotiating costs quickly become 70,000 goods per province. By the time I get to round 4, that will increase to about 100k. Even with my 770% goods boosts, negotiating ability is limited. On the other hand, even if I fight poorly, I can win a province for 80 units (and that's a worse case scenario).
The thing I'd love to tell players who started in the previous few months is that new players are being offered quite a different game. If - and I do mean if - your goal is to eventually have a city like the the ones you see at the top, it's important to not follow the path that Inno is currently encouraging.
- We didn't have Wonders. We focused on building building building and working through Research. Now these new early Wonders are interesting buildings that
- provide very limited benefit when at low level
- when you put kp into Wonders, you won't progress in research as quickly
- when you don't progress in research, you don't upgrade buildings
- when you don't upgrade buildings, you don't produce more goods / units
- growth of your city will slow down or stall
- We had more free expansions available. As you imagine, this was a big advantage. So now, it's more important than ever to maximize the use of the space you do have.
- We didn't have Tournaments. We used our units to gain expansions, or saved them so they'd be automatically upgraded as we progressed through Research.
- Tournaments are a mixed blessing in early play. The extra KP they provide can be helpful with Research
- But getting ahead in Research can produce imbalance - where's the advantage of getting farther ahead in Tech, if there's not enough goods or space or coin/supply to complete the new building / upgrade?
- So, Tournament play is icing and cake...not meat and veggies! Better not to let it tempt us into thinking, "oh, I have this extra KP but don't need it for Research, so I guess I should put down a Wonder..."