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    Your Elvenar Team

Discussion Chapter 17 - Traders of Unur - Discussion

sam767

Active Member
Post CH17 Traumatic Stress Disorder. I gutted it out. Now I’ve lost my motivation for the game. I still will help my FS and see if I can get into CH18. But logging in for 3 hour collections is out.
 

bkbajb

Well-Known Member
Post CH17 Traumatic Stress Disorder. I gutted it out. Now I’ve lost my motivation for the game. I still will help my FS and see if I can get into CH18. But logging in for 3 hour collections is out.
Ok. Thanks
 

Enevhar Aldarion

Well-Known Member
Post CH17 Traumatic Stress Disorder. I gutted it out. Now I’ve lost my motivation for the game. I still will help my FS and see if I can get into CH18. But logging in for 3 hour collections is out.
The guest race productions in chapter 18 are 4 hours and 8 hours. Portal productions are shorter, but can't be done without the other productions first.
 

Lelanya

Well-Known Member
Post CH17 Traumatic Stress Disorder. I gutted it out. Now I’ve lost my motivation for the game. I still will help my FS and see if I can get into CH18. But logging in for 3 hour collections is out.
Awww
I have a fellow who finished right before 18 came out, and he's taken a break.
 

Ariadne43

New Member
I am in Chapter 17, and the side quest says to call in large ships, with a counter. What does it want, I sure don't have room
for three large ships of each flavor.
 

Enevhar Aldarion

Well-Known Member
Do side quests have to be completed to finish the chapter?
None of the quests have to be done, unless you want to see the story that goes with the chapter quests. All you have to do is complete all the required research, and the first research of the next chapter, and you will get a Decline option added to all the story quests.
 

DeepTerminal

Active Member
Sorry for necroing this post, but I have to complain about the absolute brutality of this Chapter.

As many players have noted, the non-capped goods requirement (shrimps, keys, & pearls) are massive for and after the small ships techs.
I originally decided to build 2 large ships and 3 small ships, but after getting stuck on the small ship researches, I realized that this is going to take forever. So I teleported about 1/3 of my city to make space for a massive fleet - 3 large ships and 9 small ships for each type.

Now I'm 48k deep in negative population, and just realized that the "Final Elvenar Style Residences" requires 55M coins, which means I have to upgrade my Main Hall to get past that. Since there are only 3 mandatory research after that, my current plan is to produce all the required non-capped goods after that, tear down all the ships, and rebuild my pop buildings to upgrade Main Hall.

Not sure how long that's gonna take, but this is by far the most brutal chapter in terms of settlements production. (The short production cycles [3hr max] of small ships are also a major source of complaint. Thankfully we now have the one button that starts productions for all buildings of the same type. Can't imagine how brutal it was back then.)
 

mikeledo

Well-Known Member
While having 9 small ships each will get you there, there are times when you will need shrimp and not the other goods. Consider teleporting some ships to make your goods lopsided and more in tune with the needs of the tree.
 

DeepTerminal

Active Member
Most people I know got rid of the large ships. Just had the flagships and the small ships. ...and yes does take time. Hang in there.
I considered this, and made a spreadsheet calculator to calculate the exact net gain of shrimps/keys/peals per hour when I'm awake and doing 15-min productions. Then I calculated how much overnight production I would lose by getting rid of the 3 large ships and building 4 small ones on 9hr cycle. The amount of overnight production loss has to be more than made up by the increase of daytime 15-min production in order to make the change worth it. Turns out, according to my calculations, with no large ship and 4 extra small ships (of each type), I have to manually do around 5 hours of 15-min cycles during the day to make up the loss of overnight production. Although I'm doing it all day now, I'm not sure if I can keep this up for a few more weeks. So I'm keeping my large ships.
 

nightrider1

Well-Known Member
After reading thru this thread i have come to the conclusion as follows. for the first time skip the quest ,keep 1 large ship each have as many small as space allows and complete the tech tree. anything else is a waste of resources thank you all for helping me reach this conclusion
Nightrider