So, one week in. I'll preface this by saying that I finished Ch20 in Dec last year, so have had 7+ months to save up instants. As it is the latest chapter, I thought I'd just use them all, and I can earn up more if I'm still around for Ch22. If coming straight from finishing Ch20 your experience will be different.
When the chapter was announced with a live date I also saved up KP to get a head start into Ch21 on day one, as it coincided with the end of an event. By being in Ch21, I could then win Ch21 buildings and prizes.
I thus started with plenty of all resources, including 6500 Vision Vapor, which I used to win KP and other resources to progress through the beginning. I had saved blueprints to upgrade all my Magic Residences and Magic Workshops, and Royal Restoration to upgrade Evolving Buildings and Mana producing buildings.
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As usual I played around in ElvenArchitect to find an optimal Settlement layout, which I posted earlier.
I had quite a good start, and used coin instants, supplies instant, time instants, and teleports generously. I am now halfway through research which I will progress, but on
Quest 82, where I will stay for a while, as it is late chapter.
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City layout with a fully upgraded Settlement layout
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So, mana. Mana is my limiting factor. I found a Mana Rune in my Sorceries Tomes, which gives a 70% boost. In addition I apply the 20% boost from Ads in the builders hut. I now have 27 Dragon Rock Gorge buildings, a Ch21 building excellent for Mana per sq per hour. It will take another 21 days at least, as the Mana Rune will expire after 15 days active. I can instant and boost most other things, but not Mana. I do not have Enar's Embassy, but I have placed a Cryomana, reducing decay to 5%. But when there is nothing left, decay is insignificant. I also don't have the Dragon Abbey, but I can see how a high lvl one would be useful this chapter.
I also had to place in more unurium producing buildings, but I don't think I'd need to if I wasn't rushing it. I am using Portal Profits exclusively for the base Settlement resources Prey, saving coins for KP purchases and building upgrades.
The settlement combinations are intricate, but you'll get the hang of it quickly. Balancing resources can prove a challenge.
Community Work is required in great quantities at first to place all the buildings, later for research. I probably had a harder time with this since I'm rushing the chapter, if more paced out I think you'll be ok. I have 16 Magic Residences all producing Community Work exclusively, as I have a lvl 33 Golden Abyss and can visit all neighbours daily, plus gold instants. But I still removed manufactories to one increase space for mana and unurium producing buildings, and to increase the culture bonus, which affects the Community Work production. I also saved up Basic Ascended Goods to be able to upgrade all the roads early on for the extra culture.
Finally, it took a little while to understand Prosperity, the new Settlement booster. The more settlement buildings you place, the higher your used prosperity is, which increases the production. That is, production speeds up later as you upgrade. Main Hall, Barracks, residences and workshops provide plenty of it, but adding more will not increase production, production boost is measured only on the settlement buildings of a base in the Vallorian Dragon Tower.
More in a week, let's see where I get to.