Someone mentioned a theory that Spire likes to continue to hit the goods you are lower on and I assume most players are not low on scrolls. Maybe that poster was on to something. I am always higher on my boosted goods and Spire loves my non boosted.I still don't get why the Spire ghosts rarely take scrolls. They sure ought to, since they created the surplus.
@ajqtrz I started experimenting with selling my scrolls at discount in my H city. I stopped at 15 % (at 15% my scrolls still didn't sell), cause I started fearing that I would only make the scrolls abundance worse: by selling scrolls at discount those boosted in silk and crystal who bought my discounted scrolls would need to produce less silk/crystal to cover their needs!
So now I am desperately trying to figure out what to do instead. Right now I try with travelling merchants as I can at least produce a small amount of crystal/silk that way. And hope for mermaid paradise artifacts in spire soon (and hope for a lot of luck so I can get enough of them). Does anyone have other suggestions?
If you made shoes and went to trade them for pants, but everyone already had more shoes then they need and keep making more than they need, there isn't a market for your shoes and you have to run around without pants. Even if you make more and more shoes and offer 8 pair of shoes for one pair of pants, no one needs them. The shoe market crashes and you need to make something else or starve. That's the way a market works in RL. This isn't a world where you can change your job. Sure, you can invent 'work arounds', but in the end they cause their own problems and still leaves the scroll boosted at a disadvantage.
In a beta city I sold all my scroll factories and produce only ti and t3 goods. Producing extra t3 to trade for t2 makes for much easier trading.@ajqtrz I started experimenting with selling my scrolls at discount in my H city. I stopped at 15 % (at 15% my scrolls still didn't sell), cause I started fearing that I would only make the scrolls abundance worse: by selling scrolls at discount those boosted in silk and crystal who bought my discounted scrolls would need to produce less silk/crystal to cover their needs!
So now I am desperately trying to figure out what to do instead. Right now I try with travelling merchants as I can at least produce a small amount of crystal/silk that way. And hope for mermaid paradise artifacts in spire soon (and hope for a lot of luck so I can get enough of them). Does anyone have other suggestions?
Someone mentioned a theory that Spire likes to continue to hit the goods you are lower on and I assume most players are not low on scrolls. Maybe that poster was on to something. I am always higher on my boosted goods and Spire loves my non boosted.
I didn't say it was true, just a curiosity.confirmation bias, the only way to figure that out is not down the cost of the spire per week for many months and preffered many players.
There are reasons why there are laws against using outside forces to manipulate the markets in real life. You continually state that this is a market issue and a perception of "fair", "unfair" issue, when it is not. The issue is an outside force manipulating the market. You argument is and always will be flawed and baseless because it fails to address the actual issue.@Yogi Dave I found this quoted by another player and will now respond, because you are partially right.
"If you made shoes and went to trade them for pants, but everyone already had more shoes then they need and keep making more than they need, there isn't a market for your shoes and you have to run around without pants. Even if you make more and more shoes and offer 8 pair of shoes for one pair of pants, no one needs them. The shoe market crashes and you need to make something else or starve. That's the way a market works in RL. This isn't a world where you can change your job. Sure, you can invent 'work arounds', but in the end they cause their own problems and still leaves the scroll boosted at a disadvantage."
1) Why would anybody continue to make more shoes if they had a surplus? If the government told them each pair of shoes was worth one pair of pants they would. They'd be very surprised when nobody would give them a pair of pants for a pair of shoes, of course. But If they foolishly thought the government can decided the value of shoes vs pants, they might keep producing "pants in the form of shoes" because the government told them they could trade their shoes in a 1:1 for pants.
2) Why would anybody continue making more shoes if the value of shoes was so low that you had to practically give them away for pants? They would if society told them they could only sell their shoes for pants, even when somebody wanted their shoes for shirts, or hats, or several other goods. They would if they believed society was perfectly correct in insisting they trade their shoes for only pants or perhaps one other item of "equal" value.
3) Why would anybody continue to make shoes instead of some other thing they are very good at making and then trade that good for shoes? They would if they believed that they could only get pants for shoes, because society insists they only trade for pants by offering shoes.
In other words, because we are listening to the "government" tell us how much our pants are worth, and because our "society" says we can only get pants by selling what we can make best -- in this case shoes -- we find ourselves stuck. Half the people recognize the supply/demand fluctuation in the Elvenar marketplace and adjust their output and half keep believing the "government" and "society" know best and suffer because of it.
As for it being patently "unfair" that I'm boosted in scrolls and have to adjust my output to prosper, isn't learning to trade effectively part of the game? It's a bit like a golf pro going out and complaining he can't break the course record because the wind is blowing today and wasn't when the course record was set. Part of playing any game is adjusting to the times the "playing field" isn't even for everybody. I don't resent this, I find a way to hit a tee shot that uses the wind. That too is part of the game.
And how do the "workarounds" negatively effect the game? I lessen my scroll production and if overproduction is the problem doesn't that help? I sell my scrolls for things other than crystal/silk. My scrolls are moving, crystal is moving and silk is moving. Aren't more trades better for the game rather than fewer? I discount my scrolls when I sell them and am content to do so because I value them less than crystal/silk. That' my choice and isn't choice good for the game?
Sorry if real people are playing and aren't convinced by the government declarations about value or societies insisting you sell your shoes for only pants. But those people are probably the only ones actually improving things. They aren't waiting for somebody else to fix the problem. They have found solutions that work and if everybody did them, they believe the fluctuations in the marketplace would become a "no big deal" because we've learned to trade in a market that isn't always stable and closed.
AJ
There are reasons why there are laws against using outside forces to manipulate the markets in real life. You continually state that this is a market issue and a perception of "fair", "unfair" issue, when it is not. The issue is an outside force manipulating the market. You argument is and always will be flawed and baseless because it fails to address the actual issue.
The only outside force causing this particular issue is the Moonstone set. Without the Moonstone set the issue would not exist and you know that. I understand that you MUST find a work around but that doesn't mean you SHOULD have to find a work around. "Fair" and "Unfair" are only a symptom of the Moonstone set. "Fair" and "Unfair" only play a part because of the Moonstone set. You need to treat the root cause, not the symptom. In the real world the outside force manipulating the market would be "taken care of" by the laws already in place to stop this exact thing from happening. Plenty of people are sitting behind bars for manipulating the markets. I SHOULD NOT have to take trades for things that I already have an abundance of and you SHOULD NOT have to trade at a 20 to 30% discount to get your trades taken. The "Unfair" part is that the Devs allowed this to happen in the first place, they were warned early and often, by Beta, that this would happen but still ignored those warnings and now are refusing to fix this mess they created. There is a very simple and very logical solution to this issue, boost +1, and the Devs are not only refusing to institute it, they are causing additional problems by making the Moonstone set one and done. One and done does not solve the issue, there are thousands upon thousands of these sets still spewing out scrolls every single day. Here's another extremely simple solution...take the goods out of the Moonstone set entirely and have it only produce CC's, Spell Fragments, Supplies and any other NON-tradeable resource the Devs decide on...Problem Solved, just like that!What outside forces? And what laws? and what "actual issue?" I assume by "outside forces" you mean the devs introduction of the moon set. You are right if you think the devs are "outside." But of course, they also manipulate the market by declaring what is fair, don't they? If you mean by "outside forces" the players they, too, manipulate the market by declaring you have to trade your scrolls for only crystal/silk. My argument is that we can't do anything about the devs mistake, but we don't have to wait to do anything about the results of that mistake. We can take action and if we do, we win.
If the market can be manipulated by "outside forces" it's not a closed market. And if it's not a closed market why treat it as such? If you think the actual cause of the scrolls surplus is the over production of scrolls by the introduction of the moon set, I agree, but if you think, therefore, the only solution is wait for those who caused the problem to do yet another action to "re-balance" things, I'd rather just go ahead and adjust my thinking to the real conditions of the marketplace than wait to be rescued.
Finally, I'm for having each player determine what's "fair" or "unfair" for themselves. Unfortunately, the game designers have declared what's "fair" and what not, and some players of the game insist that their sense of the matter must prevail -- to the point where they condemn trades they find unfair even if they aren't part of the trade itself. That's an "outside force" inserting itself into a choice of what to trade for what at what exchange rate. Yeah, "outside forces" do interfere, I guess.
AJ
1) Why would anybody continue to make more shoes if they had a surplus? If the government told them each pair of shoes was worth one pair of pants they would. They'd be very surprised when nobody would give them a pair of pants for a pair of shoes, of course. But If they foolishly thought the government can decided the value of shoes vs pants, they might keep producing "pants in the form of shoes" because the government told them they could trade their shoes in a 1:1 for pants.
Government has nothing to do with it. RL market forces has nothing to do with it. That argument of yours is so very dead. But, I'm sure you will keep pushing it. It seems to be in your nature.I think the root cause is that it produces scrolls almost as a side effect of producing CCs which people crave.
Ugh.Government has nothing to do with it. RL market forces has nothing to do with it. That argument of yours is so very dead. But, I'm sure you will keep pushing it. It seems to be in your nature.
Government has nothing to do with it. RL market forces has nothing to do with it. That argument of yours is so very dead. But, I'm sure you will keep pushing it. It seems to be in your nature.
Still maintaining the Ignore. It's so peaceful.