When I compare the benefits of FoE's Guilds vs. Elvenar's Fellowships, it's pretty easy to see that Elvenar has only very minor benefits to being involved in a FS...
The only 'big' advantages currently being;
- daily visits.
neighbours usually can't be counted on for this, and getting a few hundred to an extra 10000+ supplies/day is nice, but it's not in any way 'game changing'. The gold income is the same, whether you only visit 24 'hoodies or 24 fellows.
- trading partners.
Unlike in FoE, you *never* have to pay out fp's for non-fellowship/guild trades. The only 'disadvantage' to the trader is being heftily taxed for 'hoodies you haven't yet discovered on the map. Usually unless you're unlucky enough to be in a 99% 'dead zone', there's at least a few high level players around you who will always pick-up your trades.
The only decent 'advantage' to fellowship trading is that during big events, you can get critical trades picked up within hours vs. typically having to wait out 24-72 hours for a neighbour to pick things up.
- weekly tournament
This is by far & away, the current *big* advantage for being in a fellowship - sizable relic income + bonus kp's every single week.
Of course, just
how good this is depends entirely on if anyone else in your fellowship can even be bothered to do more than the first province once! >.<
In my K-world city, I'm now in my 4th fellowship. It took me over 9
months to find a fellowship that could routinely clear more than just the first 3 chests/week!
On the other hand, FoE guilds offers not only 'free trading' (a positively huge advantage over solo players!), but also the weekly Guild Expeditions which earn; guild exp + personal rewards (coins/supplies/fp's/troops/goods/'special' buildings/DIAMONDS!!)
...and there's Guild vs. Guild as well, which gives a neat little PvP game play, without seeing your city get looted into oblivion...
...AND Guilds also offer daily fp's, reduced build times, reduced troop recruitment times, etc...
There's plenty of things that can be added to make Fellowships much better than they currently are. At the very least, even just adding in 'Fellowship Levels' that can then give boosts to builders/troop recruitment and daily kp's from the main hall would be awesomesauce!