Darkness787
Member
Cities that are built just for FA's are much like athletes taking performance enhancing drug, you may get a high score, at cost of the diminishing your integrity. I choose not to do so.
This thread seems to have devolved into a coiner vs ftp snark fest.
FtP players are great as long as Inno keeps them in their proper place. . . beneath you? It is okay to spend a grand to win, but not okay to spend endless hours playing an alt?
Whatever, your premise is flawed. Having alts does not prevent players from spending, not having alts does not force players to spend.
Thank you @Astram I appreciate the response. I was requesting an official statement on these FA cities. I didn’t find it and apparently nobody else had a link to it. Now I can go check out the new research tree. Woo Hoo!OK, Everyone take a step back. Deep Breath and ... Anonglitch was specific in that, using an "alt" or regular account stripped down or created expressly for an FA was allowed, as the definition of pushing was not being violated. Can we just let it go at that? Also, Multiple accounts are allowed as defined in Elvenar as stated in the rules for "this" game
Whatever, your premise is flawed. Having alts does not prevent players from spending,
if you didn't go and visit these cities to see what's in them, would it make any difference between them and an inactive player? no.It is extremely selfish to assert "everyone can play their cities how they want" - while preventing me from playing my game, to the level of my efforts, in my legitimate city.
This is totally off subject, but I do want @Genefer to really understand what @defiantoneks is saying. I am #3 in ranking on Elcy with $4,700,000+ ranking points. I have 770 completed map provinces and am working on ring 19. And, *drum roll*, I have literally hundreds of coin & dead cities (assumed due to lack of FS) in my explored map. Whatever it is they do to move cities doesn't work right or fairly in my opinion. I always feel like I am lucky if I have 1 or 2 other big cities to trade with. While I find that really offensive, it obviously has not stopped me from being finished the last chapter and having a very large city that I can do whatever I want to do in the game without much effort. Like you, I also sometimes wonder how many of those little neighbors, who are not in fellowships are either traditional push accounts or even what I still consider FA push accounts. Obviously, there is nothing I can do about it so I fall back on "It is what it is". Thinking about the FA push cities in light of the issues @Genefer has pointed out, I won't be starting FA push cities so that I won't be adding to the map mess.
New cities do start of the edge. They just have priority to be moved closer to the center over established cities stuck on the edge. I'm on the edge and I see the changeovers every week. New cities arise in goldmine provinces throughout the week to be moved the following Monday. Rinse and repeat. It seems the only way those established cities are going to be moved is to be lucky some week when cities they want to remove from near the center outnumber the number of new cities started with the same resource set. Something that doesn't appear to happen very often. At least not in proportion to the number of us on the edge.I've already suggested it somewhere else, I think on the cities movement thread. Small cities should start at the edge of the map and big cities should be moved to the centre. Small cities discovered world is very small so it will fit on the edge while big cities will be able to help them with trades and visits because their discovered map will cover more of them. It's very unproductive for big cities to have a lot of gold mines while they could help a lot of small cities included in their discovered world. When a small city is in the middle of the map, it can't still visit or help many others with the trades because they can't reach them.
New cities do start of the edge.
I disagree with this completely. Established cities have a much greater ability to survive in the wasteland than new cities do. New cities need to be surrounded by layers and layers of help while they are getting started.I've already suggested it somewhere else, I think on the cities movement thread. Small cities should start at the edge of the map and big cities should be moved to the centre. Small cities discovered world is very small so it will fit on the edge while big cities will be able to help them with trades and visits because their discovered map will cover more of them.
Maybe they work from the center out. Maybe they fill in open spots as they're created during the week (cities are removed from the map after 60 days of not logging in so they happen every day of the week). All I know is I have a LOT of new cities in my neighborhood every week that are constantly changed. I don't know what criteria they have for moving inactive established cities if in fact they even do (probably to do with whether they purchased diamonds and are not removed from the map but placed near the edge). I do know I've seen a number of cities hit 60 days of not logging in and their cities disappear from the map (they're no longer on the map anywhere). And I've seen some log back in after being removed and are placed back on the map.No. New cities, at the moment they are created, go into the open spot that is closest to the center of the map. This is why when we were still trying to keep track of the center city on each US server, we had to keep updating. The city at the center would go inactive and get auto-deleted when it reached whatever the magic number of days happens to be, and then the very next new city created was dropped into that now empty spot. Then that new city would go inactive in a few weeks and get deleted a few weeks later and another new city was dropped into the empty spot. This goes on 24/7 because inactive baby cities are auto-deleted at any time of the day, as soon as they hit their time to go, not just on one specific day of the week. The once-per-week thing was for moving bigger inactive cities away from the center and moving active cities in closer.
I disagree with this completely. Established cities have a much greater ability to survive in the wasteland than new cities do. New cities need to be surrounded by layers and layers of help while they are getting started.
I agree, I had a city start out on the verge, I almost dumped it. It was horrible.I disagree with this completely. Established cities have a much greater ability to survive in the wasteland than new cities do. New cities need to be surrounded by layers and layers of help while they are getting started.
I agree, I had a city start out on the verge, I almost dumped it. It was horrible.
I think it depends on the circumstances. Big cities frequently don't need the gold they receive from giving neighborly help and so many generally don't offer neighborly help if they're not receiving neighborly help from a city. New cities have no range to give much neighborly help. Big cities living on the edge have the range to at least be able to be getting some neighborly helps even with a lot of goldmines. At least that's the general theory. You can come up with reasonable arguments for both positions. Comes down to who they see benefiting the most from the move. They picked new cities.Maybe because there wasn't enough big cities that would have you in their discovered map?
Or just not enough active traders who wasted their time checking for baby trades. Being on the verge sucks, a good fellowship can get you through it but new cities can't join and don't actually know how to find a good fs once they can join. I think putting new cities on the verge would reduce player retention even more. Just my opinion.Maybe because there wasn't enough big cities that would have you in their discovered map?