I'm gonna have to disagree with you on that one. Badges aren't earned as a team; waypoints are cleared as a team.
As Soggy has said, in order to carry my share of the load for an FA in my FS, I have to complete encounters, craft items, gain relics, etc. Also, look how many people retool their cities to compete in an FA.
For me, the individual events like the recent Carnival are much less demanding than the FAs. I can get through the quests with normal game play, just ensuring that I synchronize scouting and clearing provinces (which I have to do to open up the next chapter anyway), doing tournament encounters and spire encounters (which I do anyway) with where those quests fall in the order.
Meanwhile, because I have a fairly competitive FS, to support an FA I rearrange my city by teleporting buildings in and out, stockpile CCs and time instants, and (sometimes) put my guest race on hold to build the shantytown I need to provide enough badges for my FS to do well. None of which is required for the individual events. And all of that for a carting library (which I like), a ferris wheel, some AW KPs and two artifacts (which I may or may not need).
In a standard event, I execute normal game play and collect lots of buildings which help my city, AW KP, unit instants and an evolving building.
WHAT ? A single player in everblossom had 74 quests.... each quest had 2 tasks.... 148 tasks total... you're comparing that with someone creating some blacksmith badges and getting reward for a flag?
This is from the OP..." Several members of our Fellowship agree that we would like to see more exciting and worthwhile prizes for the Fellowship Adventures. It's a huge time involvement for very little reward. "
Everblossom sleigh event.... 2700 fights as a fellowship. 4000 relics. And all the combinings (hundreds) etc.
Now compare that to the FA requirements for entire fellowship max reward.... "i did my 24 hour badges, pull the flag, i'll do more blacksmith badges tomorrow" haha. I'm mocking it but for some, that's all they'll do. Whereas an individual if they wanted to max everblossom reward, had to run 148 tasks, often requiring timing and fighting effort (108 fights, and 160 relics).
And sure, some people may do 5 things in an FA.... 5, to pull a flag. OH THE HUMANITY !!! haha. And the vast majority of them are just doing what they'd do anyway, like make bread or whatever.
No matter WHAT you can even think of doing in a well organized group as you say, in an FA, your share is next to nothing compared to what your group would have to do if they had to collectively fight 2700 fights and gain 4000 relics etc etc, all in a time gated way as everblossom made you do it, as individuals.
The FA rewards are work for work, way more than the everblossom event.
Also, this is about rewards the FA gives... not what it costs you to redo your city etc etc. Cuz that stuff is completely optional and definitely not needed to get all rewards.
If the devs want to give more prizes... give more for everblossom type events... not FA.
People just think FA is tough because it's an exercise in SLOW... not effort.
unless you think each individual is gonna do 108 fights and 160 relics etc etc worth of actual game effort, in your FA.... but we both know not a single person will even do half that, and most won't even do 1/10 that.
FA prizes are fine. In fact we should be grateful they aren't even less for the tiny effort needed to get the prizes