I can preset event quests, complete the sequential quest line and arrive at the one/day quests in 24hrs if I'm focused; 3 days with just some prep if I don't feel like devoting the space to it. Then, one quest/day for 3 weeks complete just by the normal stuff I do in my city (maybe I need to wait for the next tourney round, but by looking ahead, it's neither difficult nor time consuming to do). FA's are concentrated into less than 1 week!
FS does all three paths, all three stages and then tries to remain competitive in the pits (competitive defined as finishing in top 20, shooting for top 10 and pretending top 5 don't exist since there are no prizes worth spending diamonds on, lol!). We are not talking about FS that requires participation here, so there are always less than a full FS doing it. The points received from doing all the points on all the paths is ~25K. Many times it is more strategic to skip some points that give less points than the badges would get from the pit windows, but someone has to put in the time/effort to figure out those anomalies. There are players who are not in a position in their city (lack of room, low on teleports, etc) to do as much at times. For whatever reason, other players have to make up the difference.
Like yourself,
@CrusaderMichael, there are always some members who don't care for the FA and only do the minimum for getting the stage prizes; some FS's are made up of players who agree and only do one path/stage and stop. There are also players who do a minimum in or ignore events. While those are perfectly legitimate playstyles, I don't think game features should be designed around them.
Assuming 25K points from paths, it will take an extra 5-10K points from the pits at 50 points/window to finish in 10th-20th place. That's 100-200 windows that need to be completed with 5 badges of each type required (3 types required for 4 windows, 2 types required for the other 2 windows) to complete a window. It's a week of very concentrated play requiring a great deal of time in-game to make and insert all the badges needed for that. Those who coordinate the effort and keep track of everything so no one is left out, spend even more time on the game that week.
I really liked the idea of Artifact Fragments (it would take 100 to make one artifact; max available in each FA ~200 fragments) that someone brought up in these forums. The idea was add fragments (weighted to the points provided by the waypoint) to each waypoint on each path, providing incentive to do more than one path each stage as well as access to individually desired artifacts.