DeletedUser61
Guest
Map Geography
To validate the Nine Near Neighbors feasibility study that's posted at
https://us.forum.elvenar.com/index.php?threads/nine-near-neighbors.1248/#post-7835,
I've been tracking the development of the us3: Felyndral world map since the world first opened, and now that 30+ days have passed we should start seeing some replacement cities.
While you're looking through the following table, and hopefully checking out these cities on the world map, please note the following items:
The Welcome Wagon (and the Hearse)
I've been tracking the new arrivals, each day, simply by going to yesterday's corner cities and following the diagonal to the edge of the current hexagon. The indicated date is the game date at the time of observation, so our granularity is about 30 hours, depending on how long the city was in place before we noticed it.
For the first 30 days we were gaining right at 2000 ranked players per day, but once us4: Khelonaar opened we dropped to 30 immigrants per day, as expected. You may have noticed that the release of us4 was a bit rushed, because we were running out of space (server capacity) in the first three US worlds.
I've sorted the following table by diagonal, so if you search for the first city in each group, and then go outwards towards the related clock number, you'll find the rest of the listed cities in that group.
I've only listed a city if their score has been the same for more than 30 days. It may be that the owner logged in without doing anything, which would reset the timer, or that the city is sponsored by a premium account, but for the most part we're assuming that a dead city will soon be buried.
The obvious questions are:
To validate the Nine Near Neighbors feasibility study that's posted at
https://us.forum.elvenar.com/index.php?threads/nine-near-neighbors.1248/#post-7835,
I've been tracking the development of the us3: Felyndral world map since the world first opened, and now that 30+ days have passed we should start seeing some replacement cities.
While you're looking through the following table, and hopefully checking out these cities on the world map, please note the following items:
- missourian, with a score of 0, is the lowest ranked player. While it may be that he has logged in since 10/15/2015 it's not likely, and in any case there should be several other players, near the end of the roster, who will fall by the wayside.
- missourian does not have a city on the world map. If you visit his city, from the roster, and then click on the world icon the map will focus on your own city, or on the last world map city that you visited.
- jeremiaan, with a score of 1, is the lowest ranked player who has a positive score. ALL cities with a positive score, which is about 2/3rds of the cities, are shown on the World Map. A handful of cities that have a score of zero are also shown on the world map, perhaps because they deleted buildings that had already been built.
- Nanabarb is at the very center of the us3 map. If you go to her city, the blue arrow will indicate where your city is located on the World Map.
- Cities are added one hexagonal ring at a time, and a new ring always starts at the 1 o'clock corner. Immigrants are currently filling ring 242, and the map can thereby accommodate 44,287 cities, whereupon we'll add another ring. Each odd numbered ring contains 6 more cities than the previous odd numbered ring. (Each ring has 6 more sectors than the previous ring, but there are twice as many relic sectors as city sectors.)
- Each day I have been noting the six cities that occupy the corners of the current outermost hexagonal ring, and the cities are grouped 1 o'clock through 11 o'clock, in accordance with their position on the world map at the time of observation.
- The most recently inserted cities are near 2 0'clock.
- Thomas66 on 11/20
- sdcolabear on 11/21.
Since | Score | Name (us3) | Location |
10/15/15 | 0 | missourian | Lowest |
10/15/15 | 1 | jeremiaah | LowMap |
11/20/15 | 58 | Thomas66 | Insert |
11/21/15 | 98 | sdcolabear | Insert |
10/14/15 | 3286 | Nanabarb | Center |
11/17/15 | 229 | midvamp | 1 o'clock |
11/17/15 | 21 | whitey | 3 o'clock |
11/17/15 | 773 | Zaphira | 5 o'clock |
11/17/15 | 123 | Queen Mab | 7 o'clock |
11/17/15 | 96 | linertreat | 9 o'clock |
11/17/15 | 44 | Bocoozille | 11 o'clock |
11/18/15 | . | Corners | Same |
11/19/15 | . | Corners | Same |
11/20/15 | . | Corners | Same |
I've been tracking the new arrivals, each day, simply by going to yesterday's corner cities and following the diagonal to the edge of the current hexagon. The indicated date is the game date at the time of observation, so our granularity is about 30 hours, depending on how long the city was in place before we noticed it.
For the first 30 days we were gaining right at 2000 ranked players per day, but once us4: Khelonaar opened we dropped to 30 immigrants per day, as expected. You may have noticed that the release of us4 was a bit rushed, because we were running out of space (server capacity) in the first three US worlds.
I've sorted the following table by diagonal, so if you search for the first city in each group, and then go outwards towards the related clock number, you'll find the rest of the listed cities in that group.
I've only listed a city if their score has been the same for more than 30 days. It may be that the owner logged in without doing anything, which would reset the timer, or that the city is sponsored by a premium account, but for the most part we're assuming that a dead city will soon be buried.
Since | Score | Name (us3) | Location |
10/16/15 | 21 | Alwayspenny | 1 o'clock |
10/17/15 | 22 | sapina | 1 o'clock |
10/18/15 | 0 | Seventeen | 1 o'clock |
10/20/15 | 0 | DarkElf2283 | 1 o'clock |
10/16/15 | 21 | gloriaj11 | 3 o'clock |
10/18/15 | 22 | harder69 | 3 o'clock |
10/20/15 | 19 | booklord | 3 o'clock |
10/18/15 | 93 | Jeanne50 | 5 o'clock |
10/19/15 | 22 | sdluther | 5 o'clock |
10/16/15 | 22 | Deathmaster652643 | 7 o'clock |
10/17/15 | 18 | Arwen of Rivendale | 7 o'clock |
10/18/15 | 0 | loranjosh | 7 o'clock |
10/16/15 | 0 | Beckie0927 | 9 o'clock |
10/18/15 | 22 | jad257 | 9 o'clock |
10/20/15 | 58 | Mayyyy33 | 9 o'clock |
10/16/15 | 19 | TRYMEOUT | 11 o'clock |
10/17/15 | 18 | brownfroggie | 11 o'clock |
10/18/15 | 18 | Greaboy | 11 o'clock |
10/19/15 | 40 | eloramag | 11 o'clock |
10/20/15 | 18 | choco00 | 11 o'clock |
- WHEN, and how often, will the dead cities be removed?
- HOW SOON will a new owner move in?
- DOES (should?) the availability of new immigrants influence the removal of dead cities?
- Is there any sort of clustering?
. - Are small, dead, premium account sponsored cities EVER archived?
- Are active, but isolated cities EVER moved toward the center of the map?
- If cities do move, do they move to a location with the same relic boosts?
(There are only nine unique city + relics combinations.)
. - And, broadly, how does the neighborhood algorithm, or the lack thereof, effect game play?
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