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Felyndral Neighborhood Watch

DeletedUser

Guest
Question: Katwijk, how up to date is your most recent accounting? I joined this game just last week and seem to be located further into the map. I assume by reading this thread that I must have taken a vacant slot. I am surrounded by cities, although not all of them active apparently. Is there hope then that some of these inactive cities may be deleted and replaced by more active players?
 

DeletedUser61

Guest
If you join a Fellowship, then you're assured of 20+ active traders and visitor. While there's certainly an incentive for visiting the neighbors, it's more about escaping from the 50% markup for radio button trades, and improving your boosts. The extra cash and supplies are nice, but I prefer to design my cities such that I can ignore visits and quests most of the time.

The information was current at the time of the post, and I repost any time there's more than a couple of predictable changes. At the moment the threshold is right at 60 days for vacating an inactive city.

You're part of the second wave, you can't really tell who has been there for how long, but PART of your neighbors have already survived the first round of removals, so they could "quit playing" randomly. Half of folks who were part of your incoming wave are, more predictably, going to be cleared out 60 days from when they started.
 

DeletedUser61

Guest
We filled 4 interior vacancies and the outermost Ring 244 rotated from the 4:00 radial to the 7:01 radial. There were no new vacancies.

SinceScoreName (us3)RadialRingStatus
10/17/1599eggman1231 o'clockRing 088
10/17/153183danilizkaz31 o'clockRing 090
12/21/1541latonyataylor1431 o'clockRing 092was sapina
12/21/1543Grand Wizard Iz1 o'clockRing 094was Tractions
12/21/1523Silky11 o'clockRing 096was bobbytarheel
12/21/1519Svper1 o'clockRing 098was Longfellow2469
10/18/152490Fingulias the Just1 o'clockRing 100
10/18/1521vladcain1 o'clockRing 102
12/22/150tyronejonson991 o'clockRing 104was Defience
12/22/1518Sarai4221 o'clockRing 106was Seventeen
12/22/15154hhll1 o'clockRing 108was just me 1
10/19/153708cindian1 o'clockRing 110`
10/20/159278GeekCharming1 o'clockRing 112
12/28/15110sherri307211 o'clockRing 114was agoodone49
12/29/15206Stormfighter1 o'clockRing 116was jwbworks
12/29/1579Jypsierose1 o'clockRing 118was DarkElf2283
12/29/1515Jasdor1 o'clockRing 120was CorpseBride
12/29/1515dude61 o'clockRing 122was chai1127
12/3/1534belgrim1 o'clockRing 124was Homindji
10/22/153945Victoria Hobbit1 o'clockRing 126
1/1/16110Synaya1 o'clockRing 128was Pastel
1/1/1663brose11 o'clockRing 130was squboxing
10/23/1612918robiadr11 o'clockRing 132
1/1/16165Mellow4071 o'clockRing 134was Kalamity
1/2/1618Rhisfor911 o'clockRing 136was camdenfloria1920
1/2/1622Chateau Butterfly1 o'clockRing 138was landoguy96
1/7/16100lotusavalon1 o'clockRing 140was fantaisie
1/7/1621missdaisy1 o'clockRing 142was Crowley193
1/7/16171melissacaswell2321 o'clockRing 144was hippie martian
10/25/150voidwalkers1 o'clockRing 146
1/7/16103Winterle1 o'clockRing 148was mr.dickmedow
10/26/151003QuintonD1 o'clockRing 150
10/26/1522VampireGirl65431 o'clockRing 152
10/27/1522iceman9151 o'clockRing 154
10/27/150felicjan1 o'clockRing 156
10/28/1518Clithappin1 o'clockRing 158
10/28/1564ieatass1 o'clockRing 160
10/29/150nyangle1 o'clockRing 162
10/29/1540skye221 o'clockRing 164
10/30/15289Aelomir1 o'clockRing 166
10/30/15132pipermoonwitch1 o'clockRing 168
10/30/15251Elleyanna1 o'clockRing 170
10/31/15517Gunnar3241 o'clockRing 172
10/31/150fleekamingo1 o'clockRing 174
  • Roster page 5288 has the first positive score at rank 42303 of 60735 which is percentile 30.35, considering the entire global roster.
  • Roster page 1322 includes a city with a score of 350 which is the 75th percentile of the positive scored cities on the us3: Felyndral world map.
  • The populated hexagon has 244 rings, so the world map can thereby accommodate 45019 cities.
  • Nanabarb is at the exact center of the map, and we're monitoring the 1 o'clock radial.
  • AN1MAL is at the end of the current hexagonal spiral, near the 7:01 radial.
 
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DeletedUser61

Guest
The outermost ring has advanced to the 10:59 radial, and our monitored 1 o'clock radial has no vacancies.

SinceScoreName (us3)RadialRingStatus
10/16/153286Nanabarb0 o'clockRing 000
12/28/15110sherri307211 o'clockRing 114was agoodone49
12/29/15206Stormfighter1 o'clockRing 116was jwbworks
12/29/1579Jypsierose1 o'clockRing 118was DarkElf2283
12/29/1515Jasdor1 o'clockRing 120was CorpseBride
12/29/1515dude61 o'clockRing 122was chai1127
12/3/1534belgrim1 o'clockRing 124was Homindji
10/22/153945Victoria Hobbit1 o'clockRing 126
1/1/16110Synaya1 o'clockRing 128was Pastel
1/1/1663brose11 o'clockRing 130was squboxing
10/23/1612918robiadr11 o'clockRing 132
1/1/16165Mellow4071 o'clockRing 134was Kalamity
1/2/1618Rhisfor911 o'clockRing 136was camdenfloria1920
1/2/1622Chateau Butterfly1 o'clockRing 138was landoguy96
1/7/16100lotusavalon1 o'clockRing 140was fantaisie
1/7/1621missdaisy1 o'clockRing 142was Crowley193
1/7/16171melissacaswell2321 o'clockRing 144was hippie martian
10/25/150voidwalkers1 o'clockRing 146
1/7/16103Winterle1 o'clockRing 148was mr.dickmedow
10/26/151003QuintonD1 o'clockRing 150
10/26/1522VampireGirl65431 o'clockRing 152
10/27/1522iceman9151 o'clockRing 154
10/27/150felicjan1 o'clockRing 156
10/28/1518Clithappin1 o'clockRing 158
10/28/1564ieatass1 o'clockRing 160
10/29/150nyangle1 o'clockRing 162
10/29/1540skye221 o'clockRing 164
10/30/15289Aelomir1 o'clockRing 166
10/30/15132pipermoonwitch1 o'clockRing 168
10/30/15251Elleyanna1 o'clockRing 170
10/31/15517Gunnar3241 o'clockRing 172
10/31/150fleekamingo1 o'clockRing 174
11/1/1518ayowen1 o'clockRing 176
11/1/150kayla131 o'clockRing 178
11/2/1526Roker1 o'clockRing 180
11/2/15183Hunterabc1 o'clockRing 182
11/3/15125Masterbulider1 o'clockRing 184
11/3/1525bdeinfantry1 o'clockRing 186
11/3/1515SKYFOX991 o'clockRing 188
11/4/1522sxDUSTBUNNY1 o'clockRing 190
11/4/1519bornel1 o'clockRing 192
11/5/15206zmkstuart1 o'clockRing 194
11/5/151010Sotarya1 o'clockRing 196
11/6/15251leafmon1995 1 o'clockRing 198
11/6/150monkeybuns1 o'clockRing 200
11/7/1512rodrigo 1231 o'clockRing 202
11/7/1522given7471 o'clockRing 204
11/7/1522Greenfairy1 o'clockRing 206
11/8/150Lucasearl1 o'clockRing 208
11/8/15338Alabama941 o'clockRing 210
11/9/15990dragonblazer20151 o'clockRing 212

  • Roster page 5263 has the first positive score at rank 42162 of 60294 which is percentile 30.07 , considering the entire global roster.
  • Roster page 1316 includes a city with a score of 377 which is the 75th percentile of the positive scored cities on the us3: Felyndral world map.
  • The populated hexagon has 244 rings, so the world map can thereby accommodate 45019 cities.
  • Nanabarb is at the exact center of the map, and we're monitoring the 1 o'clock radial.
  • tbard324 is at the end of the current hexagonal spiral, near the 10:59 radial.
 

DeletedUser61

Guest
We added enough new immigrants to rotate Ring 246 to 1:45, 1 vacancy in Ring 152 was carried forward, and there's 1 new vacancy in Ring 154.

SinceScoreName (us3)RadialRingStatus
10/16/153286Nanabarb0 o'clockRing 000
10/16/154904Danteeria1 o'clockRing 002
12/28/15110sherri307211 o'clockRing 114was agoodone49
12/29/15206Stormfighter1 o'clockRing 116was jwbworks
12/29/1579Jypsierose1 o'clockRing 118was DarkElf2283
12/29/1515Jasdor1 o'clockRing 120was CorpseBride
12/29/1515dude61 o'clockRing 122was chai1127
12/3/1534belgrim1 o'clockRing 124was Homindji
10/22/153945Victoria Hobbit1 o'clockRing 126
1/1/16110Synaya1 o'clockRing 128was Pastel
1/1/1663brose11 o'clockRing 130was squboxing
10/23/1612918robiadr11 o'clockRing 132
1/1/16165Mellow4071 o'clockRing 134was Kalamity
1/2/1618Rhisfor911 o'clockRing 136was camdenfloria1920
1/2/1622Chateau Butterfly1 o'clockRing 138was landoguy96
1/7/16100lotusavalon1 o'clockRing 140was fantaisie
1/7/1621missdaisy1 o'clockRing 142was Crowley193
1/7/16171melissacaswell2321 o'clockRing 144was hippie martian
10/25/150voidwalkers1 o'clockRing 146
1/7/16103Winterle1 o'clockRing 148was mr.dickmedow
10/26/151003QuintonD1 o'clockRing 150
1/10/16.vacancy1 o'clockRing 152was VampireGirl6543
1/11/16.vacancy1 o'clockRing 154was iceman915
10/27/150felicjan1 o'clockRing 156
10/28/1518Clithappin1 o'clockRing 158
10/28/1564ieatass1 o'clockRing 160
10/29/150nyangle1 o'clockRing 162
10/29/1540skye221 o'clockRing 164
10/30/15289Aelomir1 o'clockRing 166
10/30/15132pipermoonwitch1 o'clockRing 168
10/30/15251Elleyanna1 o'clockRing 170
10/31/15517Gunnar3241 o'clockRing 172
10/31/150fleekamingo1 o'clockRing 174
11/1/1518ayowen1 o'clockRing 176
11/1/150kayla131 o'clockRing 178
11/2/1526Roker1 o'clockRing 180
11/2/15183Hunterabc1 o'clockRing 182
11/3/15125Masterbulider1 o'clockRing 184
11/3/1525bdeinfantry1 o'clockRing 186
11/3/1515SKYFOX991 o'clockRing 188
11/4/1522sxDUSTBUNNY1 o'clockRing 190
11/4/1519bornel1 o'clockRing 192
11/5/15206zmkstuart1 o'clockRing 194
11/5/151010Sotarya1 o'clockRing 196
11/6/15251leafmon1995 1 o'clockRing 198
11/6/150monkeybuns1 o'clockRing 200
11/7/1512rodrigo 1231 o'clockRing 202
11/7/1522given7471 o'clockRing 204
11/7/1522Greenfairy1 o'clockRing 206
11/8/150Lucasearl1 o'clockRing 208
11/8/15338Alabama941 o'clockRing 210
11/9/15990dragonblazer20151 o'clockRing 212
11/10/1529sundin1 o'clockRing 214
SinceScoreName (us3)RadialRingOverview
1/11/1651Braeth1 o'clockRing 246
1/11/16107cuecumber69SpiralERing 2461:45
1/2/1622Doridan3 o'clockRing 244
1/7/160yoal35 o'clockRing 244
1/7/16161RedDeadCabbage7 o'clockRing 244
1/8/160Lingman9 o'clockRing 244
1/8/16134tbard324II o'clockRing 244.

  • Roster page 5210 has the first positive score at rank 41679 of 59489, which is percentile 29.94, considering the entire global roster.
  • Roster page 1303 includes a city with a score of 412 which is the 75th percentile of the positive scored cities on the us3: Felyndral world map.
 
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DeletedUser61

Guest
There's a bunch of interesting stuff today. One of the technical issues is that in Ring 244 at 12 o'clock, genevadugger, we had a jog to ring 244 that was messing up a lot of our distribution theories. The "missing" sectors were backfilled, so there's no jog anymore, thank goodness.

We filled 3 interior vacancies in Rings 152, 154 & 156. There are no new vacancies in our 1 o'clock radial sample, and the outermost ring 244 has rotated from 1:45 around to 3:55.

Since Score Name (us3) Radial Ring Status
10/16/15 3286 Nanabarb 0 o'clock Ring 000
10/16/15 4904 Danteeria 1 o'clock Ring 002
1/1/16 165 Mellow407 1 o'clock Ring 134 was Kalamity
1/2/16 18 Rhisfor91 1 o'clock Ring 136 was camdenfloria1920
1/2/16 22 Chateau Butterfly 1 o'clock Ring 138 was landoguy96
1/7/16 100 lotusavalon 1 o'clock Ring 140 was fantaisie
1/7/16 21 missdaisy 1 o'clock Ring 142 was Crowley193
1/7/16 171 melissacaswell232 1 o'clock Ring 144 was hippie martian
10/25/15 0 voidwalkers 1 o'clock Ring 146
1/7/16 103 Winterle 1 o'clock Ring 148 was mr.dickmedow
10/26/15 1003 QuintonD 1 o'clock Ring 150
1/12/16 21 dragonsmate 1 o'clock Ring 152 was VampireGirl6543
1/12/16 19 gary123 1 o'clock Ring 154 was iceman915
1/13/16 66 TazoEG 1 o'clock Ring 156 was felicjan
10/28/15 18 Clithappin 1 o'clock Ring 158
10/28/15 64 ieatass 1 o'clock Ring 160
10/29/15 0 nyangle 1 o'clock Ring 162
10/29/15 40 skye22 1 o'clock Ring 164
10/30/15 289 Aelomir 1 o'clock Ring 166
10/30/15 132 pipermoonwitch 1 o'clock Ring 168
10/30/15 251 Elleyanna 1 o'clock Ring 170
10/31/15 517 Gunnar324 1 o'clock Ring 172
10/31/15 0 fleekamingo 1 o'clock Ring 174
Since Score Name (us3) Radial Ring Overview
1/11/16 51 Braeth 1 o'clock Ring 246
1/13/16 15 pitman4 3 o'clock Ring 246
1/13/16 15 taper SpiralE Ring 246 3:55
1/7/16 0 yoal3 5 o'clock Ring 244
1/7/16 161 RedDeadCabbage 7 o'clock Ring 244
1/8/16 0 Lingman 9 o'clock Ring 244
1/8/16 134 tbard324 II o'clock Ring 244 .
  • Roster page 5367 has the first positive score at rank 42934 of 61089 which is percentile 29.72 , considering the entire global roster.
  • Roster page 1342 includes a city with a score of 383 which is the 75th percentile of the positive scored cities on the us3: Felyndral world map.
  • The populated hexagon has 246 rings, so the world map can thereby accommodate 45757 cities.
 
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DeletedUser61

Guest
For those of you who are fond of Cut and Paste tables from Excel, the recent Xenforo 1.5.5 release is SMARTER about how it handles Excel Ranges.
  • If you have a spreadsheet with LEFT ALIGNED cells, and the appropriate columns for the BBCode tables, you NO LONGER need to strip out the linefeeds. If you have any right aligned cells they will look OK on the first pass, but a repost will try to honor the alignment (which might be what you want).
  • Posts still ignore font changes, so it's a bit of a swamp that we'll need to drain before we'll be able to tell exactly what's happening.
  • The previously necessary technique of buffering the BBCode through an Excel text box doesn't work any more. It refuses to post a message that it claims is TOO LONG, and you can't even look at the data using the BBCode editor. The interpreter may be balking because of the LACK of linefeeds, but there some indication that is trying to honor FONTs and COLORs from the Excel text box. Or there maybe there's just something peculiar about my data. I'm still trying to nail down the exact restrictions.
  • Further tests indicate that you can enter the original edit box code DIRECTLY into the BBCode editor, and everything works just fine. If you try to paste from the Excel text box directly into the Rich Text Editor, however, you're limited to a dozen table rows, the interpreter hangs up on "too long" and won't even let you switch to the BBCode editor, after the fact. So the limitation is apparently associated with the Rich Text Editor trying too hard to make sense out of a long table.
So far the new 1.5.5 XenForo update is EASIER to use with Excel, because the Rich Text Editor is now happy with Excel Ranges, and you can simply skip the buffering step that was previously needed to strip out the linefeeds.
 
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DeletedUser61

Guest
We added more than enough immigrants for a full rotation, and we have one new vacancy in Ring 158.

Since Score Name (us3) Radial Ring Status
10/16/15 3286 Nanabarb 0 o'clock Ring 000
10/16/15 4904 Danteeria 1 o'clock Ring 002 .
1/1/16 165 Mellow407 1 o'clock Ring 134 was Kalamity
1/2/16 18 Rhisfor91 1 o'clock Ring 136 was camdenfloria1920
1/2/16 22 Chateau Butterfly 1 o'clock Ring 138 was landoguy96
1/7/16 100 lotusavalon 1 o'clock Ring 140 was fantaisie
1/7/16 21 missdaisy 1 o'clock Ring 142 was Crowley193
1/7/16 171 melissacaswell232 1 o'clock Ring 144 was hippie martian
10/25/15 0 voidwalkers 1 o'clock Ring 146 .
1/7/16 103 Winterle 1 o'clock Ring 148 was mr.dickmedow
10/26/15 1003 QuintonD 1 o'clock Ring 150 .
1/12/16 21 dragonsmate 1 o'clock Ring 152 was VampireGirl6543
1/12/16 19 gary123 1 o'clock Ring 154 was iceman915
1/13/16 66 TazoEG 1 o'clock Ring 156 was felicjan
1/14/16 . vacancy 1 o'clock Ring 158 was Clithappin
10/28/15 64 ieatass 1 o'clock Ring 160 .
10/29/15 0 nyangle 1 o'clock Ring 162 .
10/29/15 40 skye22 1 o'clock Ring 164 .
10/30/15 289 Aelomir 1 o'clock Ring 166 .
10/30/15 132 pipermoonwitch 1 o'clock Ring 168 .
10/30/15 251 Elleyanna 1 o'clock Ring 170 .
10/31/15 517 Gunnar324 1 o'clock Ring 172 .
10/31/15 0 fleekamingo 1 o'clock Ring 174 .
Since Score Name (us3) Radial Ring Overview
1/14/16 85 JayjKray 1 o'clock Ring 248 .
1/14/16 149 batman47 3 o'clock Ring 248 .
1/14/16 19 toastybunz24 5 o'clock Ring 248 .
1/14/16 124 RobynA SpiralE Ring 248 5:45
1/14/16 21 April Showers 7 o'clock Ring 246 .
1/14/16 29 Adistius 9 o'clock Ring 246 .
1/14/16 166 EmilySkrillexFan111 II o'clock Ring 246 .

  • Roster page 5468 has the first positive score at rank 43741 of 62139 which is percentile 29.61 , considering the entire global roster.
  • Roster page 1367 includes a city with a score of 369 which is the 75th percentile of the positive scored cities on the us3: Felyndral world map.
  • The populated hexagon has 248 rings, so the world map can thereby accommodate 46501 cities.
 
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DeletedUser61

Guest
We've gained another full ring in the past 2 days, an immigrant moved in to Ring 158, and we have one new vacancy in Ring 160.

Since Score Name (us3) Radial Ring Num Status
10/16/15 3286 Nanabarb 0 o'clock Ring 000
10/16/15 4904 Danteeria 1 o'clock Ring 002 .
10/23/16 12918 robiadr1 1 o'clock Ring 132 .
1/1/16 165 Mellow407 1 o'clock Ring 134 was Kalamity
1/2/16 18 Rhisfor91 1 o'clock Ring 136 was camdenfloria1920
1/2/16 22 Chateau Butterfly 1 o'clock Ring 138 was landoguy96
1/7/16 100 lotusavalon 1 o'clock Ring 140 was fantaisie
1/7/16 21 missdaisy 1 o'clock Ring 142 was Crowley193
1/7/16 171 melissacaswell232 1 o'clock Ring 144 was hippie martian
10/25/15 0 voidwalkers 1 o'clock Ring 146 .
1/7/16 103 Winterle 1 o'clock Ring 148 was mr.dickmedow
10/26/15 1003 QuintonD 1 o'clock Ring 150 .
1/12/16 21 dragonsmate 1 o'clock Ring 152 was VampireGirl6543
1/12/16 19 gary123 1 o'clock Ring 154 was iceman915
1/13/16 66 TazoEG 1 o'clock Ring 156 was felicjan
1/15/16 436 reden 1 o'clock Ring 158 was Clithappin
10/28/15 . vacancy 1 o'clock Ring 160 was ieatass
10/29/15 0 nyangle 1 o'clock Ring 162 .
10/29/15 40 skye22 1 o'clock Ring 164 .
10/30/15 289 Aelomir 1 o'clock Ring 166 .
10/30/15 132 pipermoonwitch 1 o'clock Ring 168 .
10/30/15 251 Elleyanna 1 o'clock Ring 170 .
10/31/15 517 Gunnar324 1 o'clock Ring 172 .
10/31/15 0 fleekamingo 1 o'clock Ring 174 .
Since Score Name (us3) Radial Ring Num Overview
1/15/16 249 ShannonK74 1 o'clock Ring 252 .
1/15/16 22 Tiink 1 o'clock Ring 252e 1:30
1/15/16 22 hazredcurls 3 o'clock Ring 250 .
1/15/16 149 WolfStar1979 5 o'clock Ring 250 .
1/15/16 25 Patigar 7 o'clock Ring 250 .
1/15/16 18 lifelineloo 9 o'clock Ring 250 .
1/15/16 288 carebear34 I1 o'clock Ring 250
1/15/16 0 Sarah Dragon I1 o'clock Ring 252e 12:16

We're intentionally showing two endpoints for the outermost spiral. We've reported a bug whereby the flat top of the global map hexagon does NOT fill from 11 o'clock to 1 o'clock, as one would expect, but rather it backfills concurrent with the forward fill from 1 o'clock to 3 o'clock.
  • Roster page 5551 has the first positive score at rank 44408 of 62907 which is percentile 29.41
  • Roster page 1388 includes a city with a score of 382 which is the 75th percentile of the positive scored cities on the us3: Felyndral world map.
  • The populated hexagon has 252 rings, so the world map can thereby accommodate 48007 cities.
 
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DeletedUser61

Guest
Over the past couple of days we have vacated and refilled cities in Rings 160, 162, & 164. We've also had enough immigrants to add two more full rings to the global map.

Since Score Name (us3) Radial Ring Num Status
10/16/15 3286 Nanabarb 0 o'clock Ring 000
10/16/15 4904 Danteeria 1 o'clock Ring 002 .
10/23/16 12918 robiadr1 1 o'clock Ring 132 .
1/1/16 165 Mellow407 1 o'clock Ring 134 was Kalamity
1/2/16 18 Rhisfor91 1 o'clock Ring 136 was camdenfloria1920
1/2/16 22 Chateau Butterfly 1 o'clock Ring 138 was landoguy96
1/7/16 100 lotusavalon 1 o'clock Ring 140 was fantaisie
1/7/16 21 missdaisy 1 o'clock Ring 142 was Crowley193
1/7/16 171 melissacaswell232 1 o'clock Ring 144 was hippie martian
10/25/15 0 voidwalkers 1 o'clock Ring 146 .
1/7/16 103 Winterle 1 o'clock Ring 148 was mr.dickmedow
10/26/15 1003 QuintonD 1 o'clock Ring 150 .
1/12/16 21 dragonsmate 1 o'clock Ring 152 was VampireGirl6543
1/12/16 19 gary123 1 o'clock Ring 154 was iceman915
1/13/16 66 TazoEG 1 o'clock Ring 156 was felicjan
1/15/16 436 reden 1 o'clock Ring 158 was Clithappin
1/21/16 18 macros99999 1 o'clock Ring 160 was ieatass
1/21/16 66 Jamcwilliams 1 o'clock Ring 162 was nyangle
1/21/16 19 sexygirl12327 1 o'clock Ring 164 was skye22
10/30/15 289 Aelomir 1 o'clock Ring 166 .
10/30/15 132 pipermoonwitch 1 o'clock Ring 168 .
10/30/15 251 Elleyanna 1 o'clock Ring 170 .
10/31/15 517 Gunnar324 1 o'clock Ring 172 .
10/31/15 0 fleekamingo 1 o'clock Ring 174 .
Since Score Name (us3) Radial Ring Num Overview
1/22/16 53 yonnS 1 o'clock Ring 256 .
1/22/16 34 ChristyWalker 1 o'clock Ring 256e 2:45
1/22/16 57 gailin 3 o'clock Ring 254 .
1/22/16 0 bman8inch 5 o'clock Ring 254 .
1/22/16 192 arrisu 7 o'clock Ring 254 .
1/22/16 111 Keltor 9 o'clock Ring 254 .
1/22/16 259 Ihilani84 (eye) I1 o'clock Ring 254 .
1/22/16 85 Murr1013 I1 o'clock Ring 256e 11:15
10/16/15 3286 Katwijk Oude Rijn Ring .
  • Roster page 5806 has the first positive score at rank 46447 of 66023 which is percentile 29.65 , considering the entire global roster.
  • Roster page 1452 includes a city with a score of 363 which is the 75th percentile of the positive scored cities on the us3: Felyndral world map.
  • The populated hexagon has 256 rings, so the world map can thereby accommodate 49537 cities.
 
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DeletedUser61

Guest
We added four new rings of immigrants today, which is the most ever. I'm now comfortable with my understanding of how the map develops, so I'll be updating this thread less frequently.
  • Roster page 6079 has the first positive score at rank 48603 of 69631 which is percentile 30.20 , considering the entire global roster.
  • Roster page 1520 includes a city with a score of 324 which is the 75th percentile of the positive scored cities on the us3: Felyndral world map.
  • The populated hexagon has 262 rings, so the world map can thereby accommodate 51877 cities.
 

DeletedUser1621

Guest
So I've read through this thread and I still can't figure the odds that if I started a new city in this world, I will fill an interior vacancy rather than be deposited on the outside edge of the map as my current city in Winyandor.
Curiously, I am left wondering if there has actually been any isolated cities relocated within the same world to replace a vacancy.
 

DeletedUser61

Guest
  • You'll nearly always get in interior slot mid-week. The map ONLY expands when ALL of the interior cities are still secure. So avoid Sunday Afternoons, because folks "try it out" during the weekend, and that's when we see our big surges.
  • Cities are never moved once they're established. We're not happy about that, but the developers have only said that moving cities would be very difficult, so it's not going to happen any time soon.
 

DeletedUser

Guest
I started last night (monday night), but I don't see any of my neighbors names listed here, so I assume I'm on an outer slot, unfortunately.
 

DeletedUser1972

Guest
well its quite possible they are sick and tired of hunting down the server that we need to logon onto as i stated in my post on here,Iand I do like the game i was catching upto alot the top players with not just 1 but with both my Dawgs just built my Magic building and Flying Boat n my nain and been playing only week at the most even stupid Kabam put a server logon up these games beat R2Games and Kabam Well at least Elvenar does not sure of the rest
 

DeletedUser2442

Guest
I know this thread is a few months old, but I hope this will be read.

I have recently lost a couple cities from my map - somewhere between April 10 and 14, 2016. I have read through this thread and, though I don't understand all of what was explained. I understand enough to know some cities have been removed back in February. I have found nothing stating what may have happened a few days ago to the two cities on my map. As I am also on the edge of the map (I don't know what ring, or node or whatever), therefore, losing a couple cities is somewhat important. More so, if more cities will be removed. On the flip side, gaining 2 (or more) ACTIVE players would be awesome!

Has another round of removals occurred? If so, how often is this to occur? How soon are the empty slots expected to be filled?

I also am situated close to three cities where the Main Halls are in the process of upgrading, no culture buildings are available to 'polish,' and the Builders' Hut has it's capacity of boosts. Additionally, many, if not most, of the cities around me seem to be abandoned, though many of these do, at least, have a culture structure which I can 'polish' for coins. Quite a number of players have seemingly lost interest in the game.

I feel a regular removal of inactive cities/players (and consequently adding active ones) is imperative to keeping the interest of many new players. When a new player sees so many inactive cities, it does not encourage play. The idea of trading without a fee to the close neighbors which are 'discovered' on the map is great, but is negated by the fact so many neighbors are inactive.

Yes, I am in an active Fellowship, but I ALSO make regular visits to my close neighbors to boost my coinage.

Though I am not truly complaining, but voicing a couple concerns. I dare not make a complaint without at least attempting to offer a suggestion:

I see where inactive players/cities are placed on a suspend/remove & replace list once a 'Where are you?' email remains unanswered.

Perhaps the developers can develop some algorithm or program to replace these inactive cities, individually, as new players join. This can probably be set up to be done automatically (from the list) and could eliminate lump exodus and open city spaces.
Because the more latent inactive cities will most likely be in the interior and the outer rings will fill more slowly with such a program (if ever), perhaps indicate every 2nd or 3rd new player to replace an inactive city and the others to fill the outer rings, or vice versa. The actual distribution would certainly depend upon the number of new players, and number of inactive cities.
In this way, precious server space is used optimally, open city spaces are eliminated, players are added into the world map interior and exterior somewhat evenly, and the oldest inactive cities are replaced regularly and in a timely, orderly way.

Maybe this can help solve a seemingly ongoing problem.
If I should post this somewhere else, please let me know. Thanks.
 

DeletedUser61

Guest
There are two answer to your concerns: Current and Soon™

The current circumstance is that everything is based on a concentric spiral.
  • New immigrants occupy the open slot that's the closest to the center of the map
  • We're still growing a bit, so even cities that are on the outer ring will eventually get some neighbors
  • Inactive, low-level, non-premium cities are lagged for removal after 30 days, and are currently being removed after 60 days or so
  • Because folks arrived together they'll age out together, so the apparent effect if an expanding ring of vacate cities that currently reoccupied within a couple of weeks.
  • While the US region is still grow fairly fast, most of the other regions are not, and the folks who had the misfortune of being located on the outer fringes of the map are in hurt status.
The developers have indicated that they're working on an improved immigration algorithm, and Provincial Tournaments have been released on the Beta server which creates and additional demand for well populated neighborhoods. You'll need to skip over to the Beta forum if you want to follow that discusstion
 

DeletedUser1972

Guest
not sure if this will help but I am CycoDawg and NawtyDawg I stopped playijg both accounts that were progressing quiet smoothly however trying to sign in was too much for me to have to hunt the serever with trial and error attempts so i gave up I am not about to sepend my money for this and that and then be redirected all overb the internet looking for the correct servernot to mention the fact have ya played inno games "The West" yeah bunch of Cowards there NO Honor No Itegrity wait for a noob to be working and pick a fight doesnt matter bthey are 12 levels above you they get their Duel Points and rob ya of money Just like P.O.S. Tuff guy Gansters'wont come at you 1vs 1 or when your are facing them Heartless Cowards and I had been climbing in Elvenar wished I could remeber my stats Oh Well Too Bad
 

DeletedUser3707

Guest
  • I'm using Chrome, so Ctrl+ScrollWheel is a zoom, or you can use the menu zoom that's available in Chrome and also in other major browsers. Zooming is not actually very useful, because you can't read anything and it messes up your city screens as well. You're zooming everything that's in that particular browser tab.
  • I actually hate the idea of allowing bots as neighbors, because that approach just papers over a major structural problem and delays the implementation of a real solution. Isolated cities need to shift toward the center of the map.
  • The actual criteria is inactive for 30+ days, UNLESS the city is sponsored by a premium account or has reached the end of Chapter III.
  • There's a lot more detail over at https://us.forum.elvenar.com/index.php?threads/nine-near-neighbors.1248/#post-7835, Map consolidation is fundamentally important topic, but it's very very messy.
I have no way of knowing how recently somebody logged on, other than noticing when their scores change, but I'm expecting the following cities to get zapped within a few days.
  • Ring 72, 1 o'clock Navaeh
  • Ring 76, 1 o'clock fcaler
I'm also watching the vacant cities to determine if they're merely filled with new immigrants, we're getting about 15 immigrants per day, OR if isolated cities ever be shifted to what would hopefully be a better location nearer the center of the map. Note that it will be several days until the pruning reaches the edge of the map hexagon, which is what will isolate some active cities, but Shizuka's city in Ring 242 between 5 o'clock and 6 o'clock is the city to watch. If immigrants are being used to fill up the vacant cities, then Shizuka's city has been hung out to dry.

The following table starts with Nanabarb's city, which is at the exact center of the us3: Felyndral map, and then follows the 1 o'clock diagonal for the first 80 rings. You'll note that a handful of the cities are vacant at the moment, and tracking exactly what happens to those cities, and how soon, is the point of this exercise.

SinceScoreName (us3)RingLocationStatus
10/16/153286NanabarbRing 000Center
10/16/154904DanteeriaRing 0021 o'clock
10/16/151948StephanieMFRing 0041 o'clock
10/16/156177BrotherRing 0061 o'clock
10/16/153079scubafiendRing 0081 o'clock
10/16/15114meli154Ring 0101 o'clock
10/16/15.vacantRing 0121 o'clock
10/16/15.vacantRing 0141 o'clock
10/16/15.vacantRing 0161 o'clock
10/16/15983DawnsLoveRing 0181 o'clock
10/16/157178DougalRing 0201 o'clock
10/16/15.vacantRing 0221 o'clock
10/16/15122jdaug07Ring 0241 o'clocknear Katwijk
10/16/151955ARDAHLRing 0261 o'clocknear Katwijk
10/16/15405OmbraRing 0281 o'clocknear Katwijk
10/16/152133TarlonEvilRing 0301 o'clock
10/16/15232iluvhimRing 0321 o'clock
10/16/153595MaigoldRing 0341 o'clock
10/16/15100DebbieGRing 0361 o'clock
10/16/151862mrgrcRing 0381 o'clock
10/16/154898goblinRing 0401 o'clock
10/16/151330EviaRing 0421 o'clock
10/16/155012babybugamaRing 0441 o'clock
10/16/151333owlsandchickensRing 0461 o'clock
10/16/15565RavnfyrRing 0481 o'clock
10/16/15413CyberWarlockRing 0501 o'clock
10/16/152614PaleroseRing 0521 o'clock
10/16/153957HillBilly420Ring 0541 o'clock
10/16/15123MymidnightRing 0561 o'clock
10/16/15112Angel FireRing 0581 o'clock
10/16/1540SylvanasRing 0601 o'clock
10/16/15470Precious PupRing 0621 o'clock
10/16/15516skywatcherRing 0641 o'clock
10/16/15800MilutaveRing 0661 o'clock
10/16/15395stormalong101Ring 0681 o'clock
10/16/15155gattling3652Ring 0701 o'clock
10/16/150NavaehRing 0721 o'clock
10/16/15113tdrake0809Ring 0741 o'clock
10/16/150fcalerRing 0761 o'clock
10/16/15181MrBrownRing 0781 o'clock
10/16/15271wolfwalkerRing 0801 o'clock


Ive only been playing a couple of months so please bare with me. What are the names you have listed here and what should I be looking for when we all have our own cities, don't we??
 

DeletedUser61

Guest
I'm sampling ONE of the spokes on a bicycle wheel.

The actual algorithm uses a spiral, so each spoke on the wheel will see similar activity.

The new move algorithm will move you CLOSER to the hub of the wheel, but only if you're a active players who's surrounded by quite a few Goldmines.
 
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