DeletedUser3640
Guest
So....after exploring the map and visiting some of my neighbors I found that many use the second (third/fourth and so on w/e) city (techically an account) to improve their Ancient Wonders by transfering Knowledge Points (KP). It's pretty obvious, because an undeveloped cities (developed just enough to reach "main city") who are not in the fellowship are spending KP in a huge quantities on Ancient Wonders that are located in one particular city (too bad you can check the history....right?). Of course, owners of so called "second cities" might just be a very kind people who are playing for the sake of charity, but I don't buy it this time. Plus in all cases these cities have different goods buildings than the "main city". What a coincidence...... Can't really prove that the trading occurs between them, but I'm pretty sure of it.
Of course, many city building games prohibit such actions, so I went to the forum to read the rules once again. And what a surprise, there it was:
"Operating a “push-account” is forbidden. This is defined as unbalanced routine resource (resources, Knowledge Points etc.) transfers from one account to the next even if involved accounts do not belong to the same player.
It is forbidden to create trades in any form (goods, Knowledge Points etc.) that involve multiple worlds.
Please note that it is strictly forbidden to use the invite feature to invite yourself or players that share an internet connection with you."
Judging by the ranks of these players (main cities), they are doing this for a while....a long while. Kinda explains high ranks too, lol. Which means that there is a rule, but noone is watching over it.
And just to be clear - I'm not jealous or anything like that, I just prefer a fair game. Diamonds cost quite a lot here, and they don't really make you advance that much faster - so that's an acceptable "unfairness". Plus it's a browser strategy game, which is meant to test your logic, and not multiple account creation skills.
This issue can be solved in a multiple ways:
1) some kind of software that detects such *insert a swear/curse word* automatically (prety sure there are some on the market, because many games have them);
2) removing KP transfer outside of the fellowship (yeah, there is a downside to this and it won't get rid of a goods trading option, but at least that would make creation of multiple accounts less tempting or force these *insert a swear/curse word* to play in fellowships with their own low-rank accounts, which would make them more noticeable).
Sorry for my grammar and a lot of text, but I'm kinda tilted about this situation.
Of course, many city building games prohibit such actions, so I went to the forum to read the rules once again. And what a surprise, there it was:
"Operating a “push-account” is forbidden. This is defined as unbalanced routine resource (resources, Knowledge Points etc.) transfers from one account to the next even if involved accounts do not belong to the same player.
It is forbidden to create trades in any form (goods, Knowledge Points etc.) that involve multiple worlds.
Please note that it is strictly forbidden to use the invite feature to invite yourself or players that share an internet connection with you."
Judging by the ranks of these players (main cities), they are doing this for a while....a long while. Kinda explains high ranks too, lol. Which means that there is a rule, but noone is watching over it.
And just to be clear - I'm not jealous or anything like that, I just prefer a fair game. Diamonds cost quite a lot here, and they don't really make you advance that much faster - so that's an acceptable "unfairness". Plus it's a browser strategy game, which is meant to test your logic, and not multiple account creation skills.
This issue can be solved in a multiple ways:
1) some kind of software that detects such *insert a swear/curse word* automatically (prety sure there are some on the market, because many games have them);
2) removing KP transfer outside of the fellowship (yeah, there is a downside to this and it won't get rid of a goods trading option, but at least that would make creation of multiple accounts less tempting or force these *insert a swear/curse word* to play in fellowships with their own low-rank accounts, which would make them more noticeable).
Sorry for my grammar and a lot of text, but I'm kinda tilted about this situation.