I have run multiple babies through both the old and the new trees. In the old system chapter 4 players did not need t3s to cater, which made it significantly cheaper in terms of city space and goods to climb to the top.
Yes, but my point is they know how to max out their land early with lean cities to be able to Spire in subsequent chapters, regardless of new goods introduced. They can pretty much climb for the rest of the game and I don’t have to hold their hands. If a player knows how to get their city Spire sustainable by 3, I have no worries if/when they reach decaying goods either. However, when it comes at you at 5, they sometimes enter settlements with still wobbly and unsustainable cities too. Now they need to allot land for settlements as well, but they are still figuring out how to maximize their plots. Their learning curve is delayed and it’s like they suddenly have too much new game elements to sort out. Some of them just freak out and quit. Others, I’d have to advise to not advance yet until they sort their cities out better before entering another chapter. Lots more hand holding.
You can get away with
not understanding a lot more core game concepts building a wishy washy city vs a lean city. Things like chapter of buildings, why you’d want blueprints, when do you use RRs, etc. Cause it won’t matter that your event buildings are still in chap 1 if you can build your city without a care in the world about efficiency. You can tell them about these things, just like they need to increase their goods production by a whole lot more, but it doesn’t sink in or seem to be pertinent info when they don’t have an actual Spire to climb yet. You are less likely to see a Spire climber carry useless buildings from chapter to chapter (there are exceptions, like a certain someone keeping an expired building because it has the “snackiest name”).
The spire demands just gradually ramped up in the old tree. Now they just jump out at you fully grown. Even I was a bit unprepared for how steep the climb was.
I dont see Inno walking the change back because I think getting rid of the little spire killers was part of the reason for the change(just assuming).
Yeah, I don’t foresee them changing anything back, especially after this awkwardly executed tech tree merge. I take newbies into my FS all the time, but this hiccup has made their investment less fruitful and more frustrating for all parties involved from an AM’s perspective is all. It’s like you want to give the little guys a chance, but wondering if the frustration is worthwhile. The easiest move is to stop letting them in, which is prob what most do as
@Gordo the gassy is saying regarding discrimination against smaller cities. If I didn’t run a Spire-centric FS, it would definitely be less problematic. There are still newbies who can do it, but it’s just more work and time to find them and recruiting is already the worst part of an AM’s job.