Unless you are lacking that 1 or 2 last artifact for the previous event evolved building, the rewards are just not worth it.
a building giving 1 knowledge point every 24h, for 2 squares on the map? It's nice I guess, but the tournament gives better.
which also makes those ancient knowledge rewards this side of a joke. 3 points? really?
and 10 minute hourglasses? the spire gives far better.
The ferris wheel is fun, but again, it's time limited, and you can get what it gives, from the tournament, or the spire, or the magic academy. Is it worth the work involved? probably not.
Unless your fellowship REALLY cares about ranking, the only real reason to do these is "because it's there".
I think you would want to generate more excitement about fellowship events than that.
Also, it also has a very clear bias to higher level players who can potentially clear space to place generating "farms" of buildings.
I also really do not like the pool. up until that point, you have a choice of 3 paths which give the opportunity to cross paths if you wish.
The pool is a bottleneck.
I also was not happy that certain buildings that used to be personal solo achievement quest lines - like Menhirok - are now only gainable through fellowship quests.
I can understand if the issue is trying to create an event that has to work and be somewhat "balanced" both for heavily active fellowships and for casual fellowships. But I honestly dunno if that is truly possible.
I think a hard look should be taken at what is required and how much is required for each of the paths in each of the tiers. And then the subsequent reward for that work
I also think one of the paths should be clear of the 24h and 48h items. Those are a killer for casual players or for those whose fellowship members do not all participate (or for those who do not have the space to create "farms" of buildings).
To balance that, I would presume that what is needed of the other things in the path would be increased.
Anyway, just a few thoughts.