Yeah, that's why I am confused why this was brought up as it's currently still available in the game. I watched it to find out and they just said it will still be available next year, which essentially means no change.
These are my fave parts of the Q&A:
- Pet food evolve building: a possibility but need to work on balancing as it's a powerful item
- Teleporting wonders: a lot more complicated than even evolve buildings since it influences a lot of calculations. unlikely to come within the next month
- +Like for whoever asked for Vikings in the game
- "Revamp" is a big word for Fellowship Adventures, but they will be looking into making improvements
We already had them - they're called Dwarves.
We could really use some Undead like Vampires/Werewolves and their skeletal servants, and please, bring back the Witches and their little red Daemon buddies - he was adorable!
Also, other races we could include;
- 'Dark' Dragons. (...perhaps the real power/s behind our newest evil outcast sorcerer featured in Ch19?!) Another 'darker' aligned race, that have to be re-sealed for the good of all.
- Khobolds... give us some very earthy/geological themed architecture with lava/volcanic themed looks - maybe link them to the Fire Elementals?
- Da Great Gobbo "Revolushunaries"!! (gobbos hell-bent on putting the Orks in their place, and winning respect for goblins everywhere!)
- A mysterious 'lost' civilization, akin to Altlantis myths. (ie: something like the Draconians from Escaflowne)
- Fishmen
...and please, Witches & Daemons. ...maybe some gremlins too!