Chef Baker
Member
I have found that when you are on PC, if you press the F key before researching fellowships, you open the FS menu, where you can then join an FS.
Not really, but it's only been rolled out to a small percentage of live players for further testing on live servers so far. Haven't been able to get a clear answer on what the criteria is for which new cities are part of the test market and which are not. Could just be a percentage of cities that are chosen randomly on each server.Is fellowship research tech new?
I started a city on beta just this last week and there is no 'fellowship' or 'neighbourhood' tech to be unlocked yet there was only one fs available to join (it wasn't a direct join though and my messages went unanswered). This left me no choice but to found my own fs so I could do the tourney in the hopes of getting a few more relics.Not really, but it's only been rolled out to a small percentage of live players for further testing on live servers so far. Haven't been able to get a clear answer on what the criteria is for which new cities are part of the test market and which are not. Could just be a percentage of cities that are chosen randomly on each server.
A lot of guessing here, but my opinion from what I've read:
The problem they're trying to solve: Apparently there were quite a few new cities/players creating FS very early in the game, recruiting other brand new players and then the entire FS ended up stopping playing the game. I think the ideahopeis if players have to reach a certain place in the early chapters (?early ch2?) the FS's formed then will be more likely to remain active with active players, improving player retention metrics. That would also account for running the limited test on live servers longer to measure that retention change over time. They could even play around with it and find the 'sweet spot' in the tech tree where the most positive change is found. Hopefully, it's more than just a technical test of the performance of the software in a live environment; I wouldn't have expected that to take this long...
Can you rephrase that? I have no idea what you said(too many words)Not really, but it's only been rolled out to a small percentage of live players for further testing on live servers so far. Haven't been able to get a clear answer on what the criteria is for which new cities are part of the test market and which are not. Could just be a percentage of cities that are chosen randomly on each server.
A lot of guessing here, but my opinion from what I've read:
The problem they're trying to solve: Apparently there were quite a few new cities/players creating FS very early in the game, recruiting other brand new players and then the entire FS ended up stopping playing the game. I think the ideahopeis if players have to reach a certain place in the early chapters (?early ch2?) the FS's formed then will be more likely to remain active with active players, improving player retention metrics. That would also account for running the limited test on live servers longer to measure that retention change over time. They could even play around with it and find the 'sweet spot' in the tech tree where the most positive change is found. Hopefully, it's more than just a technical test of the performance of the software in a live environment; I wouldn't have expected that to take this long...
That was really rude. I will stay off your threads.Can you rephrase that? I have no idea what you said(too many words)
The more succinct answer to the original quoted question:Can you rephrase that?
is: No.Is fellowship research tech new?