DeletedUser2870
Guest
@Deborah M ,@Vergazi
Correct, new players already have all kinds of advantages compared to when I started.
When I started, one had to build all units. Now one starts with a stack of units of 3 different types
There were no Portal Profit instants, and especially the Orcs took forever to get through since one had to produce everything.
When I started, one didn't get free diamonds at the end of each chapter. Nor did we retro-actively get them for having gone past them already when that was introduced.
There were almost no AWs to boost, so we had to get through the game without the advantages they bring
There were no weekly tournaments to get a lot of bonuses quickly.
Events were rare, so the eventbuildings were real prizes because they were so rare.
And even later, they added a lot of techs retroactively into the techtree, forcing us to go back to earlier chapters to finish those in order to be able to progress again.
We had some advantages too though:
The premium expansions were much cheaper.
The battlesystem was simpler before they messed with it (and elven players got pretty much screwed by the newer system by screwing over the treants and humans lost their advantage of being the only race to have the cerberus unit and have it moved out of the barracks.
It just means the game is still evolving. Which all is fine, but Inno really should make a clear choice: either the pushing is allowed, or it is not. If it is not, they need to act against it. Saying it is not allowed but not acting against it pretty much is the same as allowing it. The best you will achieve that way is that some of the players will refrain from doing so, but that really puts them at an unfair disadvantage.
And as I said, I really am opposed to retroactively punishing people while they let them get away with it for so long. But they should either draw a line and announce their policy AND that it will be enforced, or make it clear they don't care and have everyone have a go at it. The last one is the easiest path, but it also will pretty much ruin the game in the end. Especially since everyone will see more and more push-cities appear on the maps that don't add anything to the game.
The first one is harder and will likely have a negative impact until people settle into the new reality, but will -in my opinion- be more likely to save the game in the long run.
@MinMax Gamer
You are right in that aspect. There is no real PvP competition here, so apart from some people having their feelings hurt because they aren't in the top ranking there isn't a real problem...yet.
I do foresee a problem when it becomes the norm though. As more and more players set up more and more push cities that aren't really active, it will become harder for starting players to find a way to get their trades taken. Even more so if the communication issue on the app is not resolved, since people who start on the app have exactly zero ability to communicate with anyone.
Edit
I can still remember the time when my world-map (at that time about 350 provinces) for more than 60% consisted of 'goldmines'. Even at that wide a map it was a pain in the ass to have trades taken. I can't really say I would enjoy it much more to see a map filled with cities in chapters 2,3,4 that almost never interact with mine, don't really take trades or do visits.
Correct, new players already have all kinds of advantages compared to when I started.
When I started, one had to build all units. Now one starts with a stack of units of 3 different types
There were no Portal Profit instants, and especially the Orcs took forever to get through since one had to produce everything.
When I started, one didn't get free diamonds at the end of each chapter. Nor did we retro-actively get them for having gone past them already when that was introduced.
There were almost no AWs to boost, so we had to get through the game without the advantages they bring
There were no weekly tournaments to get a lot of bonuses quickly.
Events were rare, so the eventbuildings were real prizes because they were so rare.
And even later, they added a lot of techs retroactively into the techtree, forcing us to go back to earlier chapters to finish those in order to be able to progress again.
We had some advantages too though:
The premium expansions were much cheaper.
The battlesystem was simpler before they messed with it (and elven players got pretty much screwed by the newer system by screwing over the treants and humans lost their advantage of being the only race to have the cerberus unit and have it moved out of the barracks.
It just means the game is still evolving. Which all is fine, but Inno really should make a clear choice: either the pushing is allowed, or it is not. If it is not, they need to act against it. Saying it is not allowed but not acting against it pretty much is the same as allowing it. The best you will achieve that way is that some of the players will refrain from doing so, but that really puts them at an unfair disadvantage.
And as I said, I really am opposed to retroactively punishing people while they let them get away with it for so long. But they should either draw a line and announce their policy AND that it will be enforced, or make it clear they don't care and have everyone have a go at it. The last one is the easiest path, but it also will pretty much ruin the game in the end. Especially since everyone will see more and more push-cities appear on the maps that don't add anything to the game.
The first one is harder and will likely have a negative impact until people settle into the new reality, but will -in my opinion- be more likely to save the game in the long run.
@MinMax Gamer
You are right in that aspect. There is no real PvP competition here, so apart from some people having their feelings hurt because they aren't in the top ranking there isn't a real problem...yet.
I do foresee a problem when it becomes the norm though. As more and more players set up more and more push cities that aren't really active, it will become harder for starting players to find a way to get their trades taken. Even more so if the communication issue on the app is not resolved, since people who start on the app have exactly zero ability to communicate with anyone.
Edit
I can still remember the time when my world-map (at that time about 350 provinces) for more than 60% consisted of 'goldmines'. Even at that wide a map it was a pain in the ass to have trades taken. I can't really say I would enjoy it much more to see a map filled with cities in chapters 2,3,4 that almost never interact with mine, don't really take trades or do visits.
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