edeba
Well-Known Member
Something I constantly notice with games is failure to adapt the stuff that become onerous and drudgery. In this game there are some great examples of dealing with that problem, for example, our buildings get bigger as our city gets bigger so the number of buildings to reset really isn't increasing throughout the game.
There is nothing built into the game to deal with visiting neighbours for reward as the game gets bigger, it just becomes a bigger job, and one that in no way shape or form is fun.
How about an upgradeable "fast click" building that we get around chapter 4 that visits a "ring," so at chapter 4 we get a ring 5 fast click and we get a window to just go click, click, click to everyone in that ring. And we get another in chapter 5 for the 6th ring, and so on. Now there is a reasonable number that are around you that you still actually visit, but there's a fast collection method built into the game to prevent that job from being so over the top a massive turn off.
And then add to the setting player preference for polishing, so that's what they get when we fast click.
Preferences should give these orders for choice because the builder and culture both get all used up to settings where you choose your preference should be:
1) Main Hall
2) Builder, Main Hall
3) Builder, Culture, Main Hall
4) Culture, Builder, Main Hall
5) Culture, Main Hall
The default should be Main Hall, and this should be a fix for under construction main halls, we get the visit reward and nothing happens in the city with nothing to polish.
There is nothing built into the game to deal with visiting neighbours for reward as the game gets bigger, it just becomes a bigger job, and one that in no way shape or form is fun.
How about an upgradeable "fast click" building that we get around chapter 4 that visits a "ring," so at chapter 4 we get a ring 5 fast click and we get a window to just go click, click, click to everyone in that ring. And we get another in chapter 5 for the 6th ring, and so on. Now there is a reasonable number that are around you that you still actually visit, but there's a fast collection method built into the game to prevent that job from being so over the top a massive turn off.
And then add to the setting player preference for polishing, so that's what they get when we fast click.
Preferences should give these orders for choice because the builder and culture both get all used up to settings where you choose your preference should be:
1) Main Hall
2) Builder, Main Hall
3) Builder, Culture, Main Hall
4) Culture, Builder, Main Hall
5) Culture, Main Hall
The default should be Main Hall, and this should be a fix for under construction main halls, we get the visit reward and nothing happens in the city with nothing to polish.