Iyapo1
Well-Known Member
What hate? Limiting players to one set from here on is not going to fix the problem. Dealing with the boneyards is necessary.I really don't get the hate from the newer players towards the older players here.
What hate? Limiting players to one set from here on is not going to fix the problem. Dealing with the boneyards is necessary.I really don't get the hate from the newer players towards the older players here.
What hate? Limiting players to one set from here on is not going to fix the problem. Dealing with the boneyards is necessary.
I am a relatively new player (started in August), and boosted in scrolls, and I do not want the library sets to go away. I love the CCs and mana. They were also very valuable to me early on when even finishing the spire did not provide me enough fragments to keep pace with my crafting (that has resolved over time, of course). I agree something needs to be done to FIX them, but that trashing them for all players is not the answer. In fairness, they have also allowed me to reduce my required scrolls manus, since they make up for that production.Why would people quit if the library pieces were made expiring? They could still have one.
I think the only thing that could happen is that the Moonstone Library itself has the scrolls production removed completely and not replaced with another tier 2 good
I really don't get the hate from the newer players towards the older players here
I understand where you are coming from, but don’t agree. Personally, I like the idea of a boost +0. This would benefit ALL players, by allowing them to kill at least one T2 manufactory. That frees up culture and pop for something else they want to do, but works to balance the trade market for T2 goods.
I, for one, don’t hate the older players and don’t want to kill anyone’s enjoyment of the game. I could not have gotten as far as I have in game without the experienced and advanced players in my FS giving me a leg up, and all of the advice I get on the forum.
I don’t think most of the suggestions from new players are due to a hatred of older players. I think it is because we don’t see the game through the same lens you do (how could we? we haven’t been playing as long, haven’t completed as many chapters, haven’t seen the evolution of the game over the last two-five years). I am sorry if things people write on this forum drive players from the game, but I don’t think it is fair to say that new players should not disagree with older and more-experienced players, or that suggestions are based on a hatred of older players. Truthfully, there are trolls on the forum who are in multiple stages of play, old and new.
I am a spire player. I have sets, not as many as I would like but more than 1.Call it hate or bullying or whatever it is their jealousy is causing to get the classic "you have something I want, but since I can't have it too, then neither can you" reaction.
I always assumed that the idea was for the entire set to be boost+0A switch to boost+0 could still mean a year or two before the markets rebalance, and how many scrolls players would put up with it for that much longer? Plus, the little Endless Scroll building will still be pumping out scrolls, and I am sure there are a lot of players who won a lot more of them, and the other small buildings, and have a bunch more of them out, than they do the actual Library. So either get rid of the goods completely from the Library or maybe leave the Library alone and change what the Endless Scroll produces?
I always assumed that the idea was for the entire set to be boost+0
I wouldn't. I love every aspect of the set except for the fixed output. It's a great set otherwise. This feels a bit like cutting off your nose to spite your face. And even if they DID expire... if people still kept putting them up, there would still be a steady influx of scrolls with nothing to balance them. It would just be a smaller version of the same problem.This is a great idea! I think people will support it for the good of the game.
I removed some scrolls factories and built steel instead. I rather do cross tier for silk and crystal.and the other half?
I, and many others have inventories where more than half of our T2 goods are scrolls and we're not even boosted in them.
In some map areas, there is simply an overabundance of scrolls production. I've tried to mitigate this for my FS by adding 8 fully leveled T2 factories, but I can only do so much.
I don't think players will disappear because of it. This game is about adaptation, I would rather make catalyst with time boosters or build the catalyst giving AW and upgrade it to level 35 or focus on more important recipes like pet food and MMM. Losing 10 moonstone sets would hurt a lot, that's sure, but my city would survive.I really don't get the hate from the newer players towards the older players here. Can any of you even imagine the hit to the trade market that would happen if a bunch of players with big cities quit because Inno did something as stupid as destroying or removing the Library set? The sets are not going to disappear and they are not going to expire. But if they did, many players with anywhere from 5 to 15 sets in their cities would disappear.
I think the only thing that could happen is that the Moonstone Library itself has the scrolls production removed completely and not replaced with another tier 2 good. I have 5 sets in my Live city, and only 1 set in my Beta city, but I would be fine with the main building no longer making any goods. I have the sets out for the CCs and the mana, and the spell fragments for my smaller Beta city. The goods are just an extra bonus right now for me.
Me too. Until it turned out I am screwed.I always assumed that the idea was for the entire set to be boost+0
Gum and bismuth have the same issues though, just to a lesser degree. The whole thing needs to be boost +XThere have been enough different suggestions about this that I have lost track of who wanted what changed, so I just play it safe and assume only the Library itself is what might be modified.
Gum and bismuth have the same issues though, just to a lesser degree. The whole thing needs to be boost +X
Yes, Yes, and also a much smaller % of players are in the sentient goods chapters compared to the scrolls chapter which is basically everyone.They do?
Is it because they decay that they are not as big a deal?
Agree with both your statements. I was thinking boost+0 as a good solution, but as someone in another thread pointed out it doesn't help the scroll boosted players for a long while. Boost+1 would give them a good that is tradable right away. Since they are the ones that have been most hurt by the over abundance of scrolls, it seems right to fix the problem in a manner that helps them the most.Gum and bismuth have the same issues though, just to a lesser degree. The whole thing needs to be boost +X
Not only do gum and bismuth decay, the set does not produce as much of them. Two buildings produce scrolls - the library and endless scrolls. I think the library is the biggest problem with the set since it also produces CCs when fully linked. CCs are a much desired commodity. To fully link it requires all the other buildings, although you can minimize the number needed. However, that doesn't mean people place the minumum.They do? Is it because they decay that they are not as big a deal? Or are they much more server-dependent than scrolls? I know on Arendyll that Gum is not a problem, but a lot of trades offering Bismuth do sit for a while.
We have to say this on Beta now.Agree with both your statements. I was thinking boost+0 as a good solution, but as someone in another thread pointed out it doesn't help the scroll boosted players for a long while. Boost+1 would give them a good that is tradable right away. Since they are the ones that have been most hurt by the over abundance of scrolls, it seems right to fix the problem in a manner that helps them the most.
Not only do gum and bismuth decay, the set does not produce as much of them. Two buildings produce scrolls - the library and endless scrolls. I think the library is the biggest problem with the set since it also produces CCs when fully linked. CCs are a much desired commodity. To fully link it requires all the other buildings, although you can minimize the number needed. However, that doesn't mean people place the minumum.
Agree with both your statements. I was thinking boost+0 as a good solution, but as someone in another thread pointed out it doesn't help the scroll boosted players for a long while. Boost+1 would give them a good that is tradable right away. Since they are the ones that have been most hurt by the over abundance of scrolls, it seems right to fix the problem in a manner that helps them the most.
Not only do gum and bismuth decay, the set does not produce as much of them. Two buildings produce scrolls - the library and endless scrolls. I think the library is the biggest problem with the set since it also produces CCs when fully linked. CCs are a much desired commodity. To fully link it requires all the other buildings, although you can minimize the number needed. However, that doesn't mean people place the minumum.
But T2 goods, especially scrolls, aren't nearly as desirable as CCs.I still think the endless scroll is more of a problem than the library, just because it used to be easier to get several of them for every library you might get.
I've never seen a city that has a library surrounded by endless scrolls, but I've seen plenty with the max number of libraries with the minimum number of connectors.