DeletedUser4451
Guest
Recently I was able to place both Halloween challenge buildings in my 2nd, smaller city. My culture spiked from 923 to 2,068. Awesome! I figured, "I'll have molten hot Culture Bonus for weeks!" Then, about 3 hours later, without upgrading anything, I was in dim 160% sun...
Clearly the game adjusts the percentage points you need for sun regardless of how small your city is and how much culture you acquire. Is there a formula to follow here? Clearly being in, say, Chapter 5 with only a handful of floating boats for cultural help will give you (I assume) abysmal culture percentage, but what is the general rule of thumb to follow? There must be one.
Is it worth it at all to upgrade roads and cultural items that can't receive neighborly help? In my main city, I laid down about 50 squares of cobbled road, thinking that would spike my culture for a few days. Nope, I'm currently down to 150% sun, after a brief glimpse of full sun. I have 14 culture buildings that can receive neighborly help (2 diamond-bought), and I'm starting to wonder if it's detrimental to have more help-able culture buildings.
Does it make a difference in Culture Bonus if you have 8 strong culture buildings that can be polished vs say 20 less-strong polishable culture buildings but adding up to the same total overall culture? Does the game equate your Culture Bonus based on the number of culture buildings you have that can receive help?
Any insight on this would be most appreciated!
Clearly the game adjusts the percentage points you need for sun regardless of how small your city is and how much culture you acquire. Is there a formula to follow here? Clearly being in, say, Chapter 5 with only a handful of floating boats for cultural help will give you (I assume) abysmal culture percentage, but what is the general rule of thumb to follow? There must be one.
Is it worth it at all to upgrade roads and cultural items that can't receive neighborly help? In my main city, I laid down about 50 squares of cobbled road, thinking that would spike my culture for a few days. Nope, I'm currently down to 150% sun, after a brief glimpse of full sun. I have 14 culture buildings that can receive neighborly help (2 diamond-bought), and I'm starting to wonder if it's detrimental to have more help-able culture buildings.
Does it make a difference in Culture Bonus if you have 8 strong culture buildings that can be polished vs say 20 less-strong polishable culture buildings but adding up to the same total overall culture? Does the game equate your Culture Bonus based on the number of culture buildings you have that can receive help?
Any insight on this would be most appreciated!