Mykan
Oh Wise One
This guide forms part of a larger guide Mykans Guide
Town Design
A general overview of town design is discussed in the main guide under Town design. People often ask if there is a guide of how many workshops, factories, houses, etc to have at each technology era. This section of the guide is aimed at looking at free-to-play towns at fixed points in time to allow people a "guidepost" for each era. Please note there is no correct town design, each town is unique to each person and their play style, personality, objectives, etc.
These towns have aimed for a reasonable level of culture, boosted goods only and have a good stockpile of goods allowing plenty of option to cater in tournaments/provinces, not worrying about having enough goods for technologies or building upgrades. The screenshots come from the Elven architect website.
Here is a chart of the expansions available to a free-to-play town. The minimum province expansions is a person who only explores the required provinces to unlock the chests for the next era. A maximum province expansion is for people who actively pursue exploration on the world map, typically they would be 10-20 provinces ahead of the minimum requirement. For those ahead on province completion there are diminishing returns in respect to expansions. This is because it takes more provinces to unlock an expansion the further along in the game you are. Town designs in this guide will be based on the minimum expansions.
Thanks to @architect of Desires and @SoggyShorts for input.
Reviewing towns
When reviewing each town design pay particular attention to the coverage report. Look at how many squares/tiles have been used for a different type of "zone". Blank, wonders and guest race tiles are completely interchangeable for other tiles to suit your own needs and strategy. To a degree some of the culture tiles could also be seen as interchangeable if you plan on having only minimal culture in your town.
Residential, production, goods and to a degree cultural tiles all interrelate. The more factories you build the more other things that need to support it. Towns have a small, not minimum, goods footprint. If you plan to build non-boosted factories you will probably have a larger factory/goods footprint than these towns.
A good discussion of different approaches to zoning for factories can be found here.
Disclaimer
These designs are not to be taken as absolutes or the only way to build a town. There are so many variations of building types and layouts that each person can customise their town as they choose. While I have included town layouts please do not focus on the layout as there are many ways to place the buildings and roads. The coverage report regarding how many squares have been allocated for different "zones" is of the most value for your guide post.
Towns
Elves
Human
Town Design
A general overview of town design is discussed in the main guide under Town design. People often ask if there is a guide of how many workshops, factories, houses, etc to have at each technology era. This section of the guide is aimed at looking at free-to-play towns at fixed points in time to allow people a "guidepost" for each era. Please note there is no correct town design, each town is unique to each person and their play style, personality, objectives, etc.
These towns have aimed for a reasonable level of culture, boosted goods only and have a good stockpile of goods allowing plenty of option to cater in tournaments/provinces, not worrying about having enough goods for technologies or building upgrades. The screenshots come from the Elven architect website.
Here is a chart of the expansions available to a free-to-play town. The minimum province expansions is a person who only explores the required provinces to unlock the chests for the next era. A maximum province expansion is for people who actively pursue exploration on the world map, typically they would be 10-20 provinces ahead of the minimum requirement. For those ahead on province completion there are diminishing returns in respect to expansions. This is because it takes more provinces to unlock an expansion the further along in the game you are. Town designs in this guide will be based on the minimum expansions.
Thanks to @architect of Desires and @SoggyShorts for input.
Reviewing towns
When reviewing each town design pay particular attention to the coverage report. Look at how many squares/tiles have been used for a different type of "zone". Blank, wonders and guest race tiles are completely interchangeable for other tiles to suit your own needs and strategy. To a degree some of the culture tiles could also be seen as interchangeable if you plan on having only minimal culture in your town.
Residential, production, goods and to a degree cultural tiles all interrelate. The more factories you build the more other things that need to support it. Towns have a small, not minimum, goods footprint. If you plan to build non-boosted factories you will probably have a larger factory/goods footprint than these towns.
A good discussion of different approaches to zoning for factories can be found here.
Disclaimer
These designs are not to be taken as absolutes or the only way to build a town. There are so many variations of building types and layouts that each person can customise their town as they choose. While I have included town layouts please do not focus on the layout as there are many ways to place the buildings and roads. The coverage report regarding how many squares have been allocated for different "zones" is of the most value for your guide post.
Towns
Elves
Human
- Era 1
- Era 2
- Era 3
- Era 4
- Era 5
- Era 6
- Era 7
- Era 8
- Era 9
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