JackofShadows
Active Member
I'm a new player with a new city. I'm LIVING the issues on this thread.
I completely agree with what's already been said about Fellowships. I was lucky to get invited into one that doesn't mind that I CANNOT contribute at all. I cannot do the tournament or the spire yet. I can't even help my Fellowship with building their Wonders! (I'll also point out that the Petal event has quests for putting KP into Wonders, which keeps a new player from doing those quests).
My proposed tech tree revamp:
1. Get rid of the Neighborhood tech.
2. Get rid of the Fellowships tech.
3. Get rid of the Fellowship Adventures tech.
4. Move the MA tech to mid-chapter 2 after Expansion 3 and 4 have been unlocked.
5. Get rid of the Crafting tech entirely OR move it to right after Advanced Scouts in Chapter III.
6. Put Magical Inspirations where Crafting is now.
7. Make Secret Ancient Wonders the final tech of Chapter II.
8. Make Tournaments the final tech of Chapter III and the Spire the final tech of Chapter IV.
9. MOST IMPORTANT: revamp the story quests to reflect these changes.
This allows a new player to join a fellowship at the start, and take part in FAs. Then as they move into chapter III, they can start on Wonders. The Magic Academy becomes less problematic because you get it later, AND its features get unlocked earlier. As they start chapter IV, they can take part in tournaments, and as they start chapter V, they get the spire.
Events:
Block events from showing up for a player until they unlock chapter II. That gives them the first chapter to focus on building their cities and learning what they're doing.
Scale event quests by what chapter a city is in. A chapter II city could reasonably be asked to buy 3 KP - but not 20. And pay attention to the number of these "buy KP" types of quests as well. In short, don't ask your players to cripple themselves to complete events.
Story quests:
Reduce the residences / workshops requirements to advance the story quests. 12/6 should be sufficient, especially with the requirements to upgrade them.
Smooth the upgrade progression. For example, I have 2 armories at level 4 and now have a quest to have 3 at level 7. There hasn't been any indication prior to this that I would need another armory, nor do 3 upgrades. It's too much of a jump. Start with building a 3rd armory, then upgrade them to 5, and then to 7. That's just one example, but I'm sure there are others.
Other:
Make it possible to upgrade the Magic Academy to level 3 without spending diamonds. Every time I look at that diamond requirement, it annoys me. This is partially because the MA is so useless at this level.
Early in the game (chapter II), Wonky Walter gives you 12 Royal Restorations as a quest reward. There's no way to see them, because the icon that displays crafting materials (the one that looks like an alien face, but I'm told it's actually a tree) is greyed out. This is something that should be available the moment the player gets anything that would fall into that category (and it would be helpful if a popup came up to show the player where to find it as well).
I completely agree with what's already been said about Fellowships. I was lucky to get invited into one that doesn't mind that I CANNOT contribute at all. I cannot do the tournament or the spire yet. I can't even help my Fellowship with building their Wonders! (I'll also point out that the Petal event has quests for putting KP into Wonders, which keeps a new player from doing those quests).
My proposed tech tree revamp:
1. Get rid of the Neighborhood tech.
2. Get rid of the Fellowships tech.
3. Get rid of the Fellowship Adventures tech.
4. Move the MA tech to mid-chapter 2 after Expansion 3 and 4 have been unlocked.
5. Get rid of the Crafting tech entirely OR move it to right after Advanced Scouts in Chapter III.
6. Put Magical Inspirations where Crafting is now.
7. Make Secret Ancient Wonders the final tech of Chapter II.
8. Make Tournaments the final tech of Chapter III and the Spire the final tech of Chapter IV.
9. MOST IMPORTANT: revamp the story quests to reflect these changes.
This allows a new player to join a fellowship at the start, and take part in FAs. Then as they move into chapter III, they can start on Wonders. The Magic Academy becomes less problematic because you get it later, AND its features get unlocked earlier. As they start chapter IV, they can take part in tournaments, and as they start chapter V, they get the spire.
Events:
Block events from showing up for a player until they unlock chapter II. That gives them the first chapter to focus on building their cities and learning what they're doing.
Scale event quests by what chapter a city is in. A chapter II city could reasonably be asked to buy 3 KP - but not 20. And pay attention to the number of these "buy KP" types of quests as well. In short, don't ask your players to cripple themselves to complete events.
Story quests:
Reduce the residences / workshops requirements to advance the story quests. 12/6 should be sufficient, especially with the requirements to upgrade them.
Smooth the upgrade progression. For example, I have 2 armories at level 4 and now have a quest to have 3 at level 7. There hasn't been any indication prior to this that I would need another armory, nor do 3 upgrades. It's too much of a jump. Start with building a 3rd armory, then upgrade them to 5, and then to 7. That's just one example, but I'm sure there are others.
Other:
Make it possible to upgrade the Magic Academy to level 3 without spending diamonds. Every time I look at that diamond requirement, it annoys me. This is partially because the MA is so useless at this level.
Early in the game (chapter II), Wonky Walter gives you 12 Royal Restorations as a quest reward. There's no way to see them, because the icon that displays crafting materials (the one that looks like an alien face, but I'm told it's actually a tree) is greyed out. This is something that should be available the moment the player gets anything that would fall into that category (and it would be helpful if a popup came up to show the player where to find it as well).