Look. I don't care about what the percentages say. That doesn't matter when every single one of the chests that contain spell fragments give spell fragments despite the percentages. Put 100% in those fields and see what that adds up to in spell fragments. Add that up instead of trying to disprove what I say by giving percentage chances that do not match the reality of what I am actually receiving in my city. I gave the amount of spell fragments I had received on the very first day of this specific Spire round. I still had one waypoint to finish before I made it to the Gateway boss and I already had 4,700 spell fragments. That's thousands a day. Your percentages do not match the reality I'm living.
So if you roll on a d6 6 times 6 in a row, then the average becomes 6 for eternity?
Thats now how RNG works, you cannot look at an individual result or a limited set when it favors your argument and throw out everything else.
RNG means there will be times you beat the odds and get more, and there will be times when you lose the odds and get less.
But eventually you get closer and closer to the average result, which is what I posted.
Ingnoring basic math to favor your argument is a very weak statement.
There are, however, not 7 days in the Spire so even your percentage numbers are off. I was not referring to any time frame of "days" other than the days in the Spire.
There is only 1 single spire in a week, so you have to use those gained fragments to survive for a week, you cannot say I only care about those 5 days the spire is active. what about the other 2 days, no spire no ability to craft?
It's about does the spire give to much fragments, and for that you need to set of the gains vs the period to use. that period is 1 spire a week for 1 week of crafting.
The answer to that is a clear NO, the spire does not give too many fragments.
There is nothing "stupid" about the claim and I am not the only person playing Elvenar who holds this opinion. Spell fragments are overdone. Period. Removing them from the higher levels of the Spire would still leave thousands possible to win on the first level. That should be enough for those who need more spell fragments, don't you think?
It's the car mechanic issue. you bring you car to your dealer for new filters, spark plugs and oil.
Now the engine explodes so it's the car mechanics foult as he was the last one to touch the engine.
In reality is was a faulty cam shaft. and unrelated to the oil, filter and spark plug change.
What I tried to show you is that the issue is not the spire but somewhere else. I showed that the moonstone set gives more spell fragments vs CC than you can ever use.
Just because you and others percieve the spire as the culprit doesn't mean it is the culprit. (indirectly it is off course since it gives out moonsets but thats another argument)
I am not denying you get to much spell fragments, what I proved is that the source is NOT the spire itself as the spire on it's own cannot support crafting in a high level academy.
Thats what math tells us. the spire can't support enough fragments for crafting 4 recipes a day.
Maybe it can in some weeks, but it will tank completely in other weeks.