@Pheryll You just made me remember that Inno said normal goods would become less and less important as we moved deeper into the sentient goods chapters. It appears that this is the case and that Inno is indeed designing the game around the expectation that we're scaling back our production of T1/2/3 goods, if not eliminating it entirely from our cities (at least in terms of manufactories). By now, the only parts of the game that features that include combat and are outside of the city itself - every normal building receiving upgrades in the Elvenar chapter either requires sentient goods to upgrade, or doesn't require goods at all; the Main Hall, Barracks, Mercenary Camp, Armories, and Residences all do require them while Workshops and (oddly) S1 manufactory upgrades do not. Of course, the Elvenar buildings themselves also require sentient goods to build and upgrade (as I mentioned before), as well as needing them to produce. While normal provinces are hardly a factor in play for most if not all players at this level, it appears it's going to become quite difficult for tournament and spire players to juggle keeping up normal goods production with heavy sentient demand.