SoggyShorts
Mathematician par Excellence
Yeah, if it said 12-14 I put 13.@SoggyShorts I assume the numbers are base on average cups and include those lucky cards? Thanks for the work.
I calculated teh value of lucky cards to be 20.2
Yeah, if it said 12-14 I put 13.@SoggyShorts I assume the numbers are base on average cups and include those lucky cards? Thanks for the work.
I calculated the value of 1 lucky card to be 16.25 coins and 16.8 base, or an equivalent 29.8 base at an exchange rate of 1 coin -> .8 base(*).Yeah, if it said 12-14 I put 13.
I calculated teh value of lucky cards to be 20.2
Yeah, I also got 29.8.@SoggyShorts I think I am doing something wrong, I don't get the same numbers as you doCan you see where I have made a mistake? I have only tried to calculate the best orders for getting the most grand prizes.
Average number of level 1 game pieces from spending 1 chip:
(0.40*1 + 0.30*2 + 0.15*4 + 0.10*8 + 0.05*16)/4 = 0.8
Average number of level 1 game pieces from 1 lucky card:
(0.15*50 + 0.05*75 + 0.05*100)*0.8 + 3*0.15*16 + 3*0.1*32 = 29.8
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I’m very confused about this whole event. I’ve read everything I’ve found about it and still don’t understand how I’m going to do it. What do you mean about second trade with 20% or 15%?iDavis and harvest have already done it. The best for set is the second trade where cards are %20. Best for daily prizes is second trade with 15% chance with 22-26 points used.
Truthfully, if you just use those two as they show up, you will get set and most dailies. It's just how much you willing to reset trade and wait 30 minutes. RNG will matter, but visiting your city 5-6 times a day to collect will matter more.
You're awesome, tysm![]()
gateway to the past sheet
docs.google.com
Might be that I'm a little rusty and missed something....
Short answer is that you will see three trades from items on your board. From top to bottom we are calling these slot 1,2,3. The "optimal" trades are in slot 2. There are four different trades per slot(meaning prizes and percentages). The slot2 trade with 20% chance of cards is best for full set. The slot2 trade with 15% chance of daily is best for getting daily. Never do slot one trades. A few decent slot 3 trades. Okay, not so short. When I'm off work tomorrow, I'll give the long answer.I’m very confused about this whole event. I’ve read everything I’ve found about it and still don’t understand how I’m going to do it. What do you mean about second trade with 20% or 15%?
Short answer is that you will see three trades from items on your board. From top to bottom we are calling these slot 1,2,3. The "optimal" trades are in slot 2. There are four different trades per slot(meaning prizes and percentages). The slot2 trade with 20% chance of cards is best for full set. The slot2 trade with 15% chance of daily is best for getting daily. Never do slot one trades. A few decent slot 3 trades. Okay, not so short. When I'm off work tomorrow, I'll give the long answer.
The workshop challenges originally showed us that you could sweep through your whole city and collect "medals" stacked on top of each other as we can now with FA badges. Letting us have this awesome interface again before fixing the FA would have led to pitchforks and torches.Worrkshop Challenge started in Beta! ......We have been asking for something like this for ages!!
It's been a long time, but yes, and yes.Will I need a lot of level 1 workshops similar to a fellowship adventure setup to do this workshop challenge? And if so, is there an advantage to starting toolboxes 24 hours before it starts?
It would definitely help! But the challenge is very easy; you should finish comfortably in 3 days, particularly if you spend spells.Will I need a lot of level 1 workshops similar to a fellowship adventure setup to do this workshop challenge? And if so, is there an advantage to starting toolboxes 24 hours before it starts?
what I can't remember is if magic ws counted different to normal ws. Was a lot of complaining how you needed less magic ws and was therefore penalised for having them. But overall I remember they were fairly easy challenges.
Exactly. To work really hard during an event and even spend diamonds in order to earn set pieces that give you goods every 24h but then run into quests/tasks that you can't complete without adding less efficient totally unneeded standard factories is disappointing.I really think more and more that they need to scrap the make x productions in these things and FA's and base it on a threshold of items to make.
Counting the productions from copper foundries for those in the dwarves chapter and the equivalent in others would be brilliant. I used to try and complete an entire GR between events, but both the frequency of events and length of chapters has changed too much since those days.Would still need to focus to get certain things but no (minimal) penalty for having no space when stuck in a GR or efficient with a certain design.