Rythel
Active Member
Hey Guys. I put together a quick and dirty summary of the Ancient Wonder Changes. Feel free comment any corrections I might have missed.
General Summary: Curve changes all around (the rate at which a benefit increases as it levels up). The first 3 levels tend to be worse than before, with level 4 being about the same and level 5 being better. Expect to level wonders to 5 now to have effective results. Overall buffs to most wonders with these curve changes. Completed provinces have unilaterally been replaced by Squad Size when used in calculations. Decay reduction has seen a drastic change in the level up curve. Not only offering more reduction at max level, but offering more reduction at lower levels. Good production boosts have also been drastically increased and expect to see more troops from troop generating wonders.
Massively buffed wonders: Thrones of High Men, Enar's Embassy, Maze of Dark Matter
Massively nerfed wonders: Watchtower Ruins, Martial Monastery/Sanctuary, Dragon Abbey
Ancient Wonder Changes:
Tome of Secrets:
Supplies per scout -> Supplies per Main Story Quest
Golden Abyss
For Both Percentage curves adjusted, yielding more overall
Endless Excavation
Supplies per day curve adjusted, yielding more overall
Relics per completed province -> Relics per mystical object
Needles of the Tempest
Curves adjusted, yielding a lot more overall
Great Bell Spire/Crystal Lighthouse
Goods per reward chest based on Provinces -> based on Squad Size (Drastic increase)
Neighborly Help Duration curve adjusted yielding more overall
Sanctuary/Martial Monastery
Health Curve Adjusted, yielding more overall
Culture based on required culture -> Based on squad size (Drastic Decrease)
+5 Levels
Watchtower Ruins
Neighborly Help bonus curve adjusted, yielding more overall
Culture bonus based on required culture -> Based on squad size (Drastic Decrease)
Thrones of the High Men
Ranking points based on Ancient Wonder levels -> based on Main Hall Ranking points AND ancient wonder levels (mileage may vary)
Culture based on Ancient Wonder levels -> based on Main Hall Ranking points AND ancient wonder levels (drastic increase)
Mountain Halls
Both curves adjusted, yielding more overall. Goods boost nearly doubled.
Dwarven Bulwark
Both curves adjusted, yielding more overall
Prosperity Towers
Duration of Power of Provision curve adjusted yielding more overall
Effectiveness increase on Power of Provision decreased overall
Supplies yielded per 3 hours curve adjusted yielding more overall
Blooming Trader's Guild
Trader's fee curve adjusted with faster gains at earlier levels, but rewarding less at max levels
Wholeseller offers curve adjusted with faster gains at earlier levels, but rewarding less at max levels
Portal production boost curve adjusted yielding more overall
Shrine of Shrewdy Shrooms
Training Capacity based on Armory Levels -> based on Squad Size
Light Ranged curve adjusted yielding more overall
Heroes' Forge
Orcs based on completed province -> Based on squad size
Heavy melee damage curve adjusted yielding more overall
Enar's Embassy
Mana per scout -> Mana per tournament point at end of tournament (Drastic increase)
Flying Academy
Both curves adjusted yielding more overall
Dragon Abbey
Mana per spell usage based on completed provinces -> based on squad size (decrease)
mage unit strength curve adjusted yielding more overall
Maze of Dark Matter
Mana every 3 hours based on completed provinces -> based on squad size (Drastic increase, about 5x)
Reduced Mana Decay curve changed drastically offering more overall and at lower levels
Elvenar Trade Center
Magical Manufacturing duration curve adjusted yielding more overall
Magical Manufacturing effect curve adjusted offering more overall
Seeds every 12 hours based on Main Hall -> Based on Squad Size (Drastic increase, about 2x)
Temple of Toads
Both curves adjusted offering more overall
Victory Springs
Both curves adjusted offering more overall
Sunset Towers
Seeds when opening help chests based on Main Hall level -> Based on Squad Size (Increase)
Reduced Seed Decay curve changed drastically offering more overall and at lower levels
Pyramid of Purification
Both Curves adjusted yielding more overall
Lightouse of Good Neighborhood
Duration of Ensorcelled Endowment curve changed yielding more overall
Mana Boost on helped and enchanted culture buildings -> Now also boosts Orcs, Seeds and Unurium. Curve changed offering more overall.
Simia Sapiens
Reduced Sentient Goods Decay curve changed drastically offering more overall and at lower levels
Bonus Barracks units curve changed offering more overall
Timewarp
Sentient Goods production boost curve adjusted offering drastically more (Double)
Tournament Cooldown currently bugged
Thermal Springs of Youth
Population per Residence curve adjusted offering slightly more
Culture per Ancient Wonder levels -> Squad Size (Drastic Increase)
Vortex of Storage
Both curves adjusted offering more overall with sentient goods almost doubling
Spire Library
Ranking Points per spire crystal -> Fellowship spire reward only, also multiplied by Squad Size (drastic change, unsure of actual effects)
Tournament Arena
Ranking Points calculation also includes Squad Size (drastic change, unsure of actual effects)
Drone Rider curve changed yielding more overall
Dragon Ark
Sentient Goods when completing Main Story Quest based on completed provinces -> Squad Size (Increase)
Oracle of Fortune
Sentient Goods when magical object crafted based on completed provinces -> based on squad size
Shrine of Champions
Both Curves adjusted offering more overall
Temple of Spirits
Both curves adjusted offering more overall
Vallorian Seal Tower
Unurium for taxes curve adjusted offering drastically more (5x)
Reduced Unurium Decay curve changed drastically offering more overall and at lower levels
Tree of Enlightenment
Both curves adjusted offering more overall. Sentient production boost doubled
Scouts' Tavern
Curves Adjusted with slightly lower results at max levels.
Ancestral Resting Place
Reduced Ascended Goods Decay curve changed drastically offering more overall and at lower levels
Ghastly Banshee curve adjusted offering more overall
Maman Le Pre's Antique Shop
Curves Adjusted with slightly lower results at max levels.
Vallorian School of Sorcery
Mercenary Camp Heavy melee curve changed offering more overall
Cauldron cost reduction curve adjusted with slightly lower results at max level
Academy crafting time reduction curve adjusted with slightly lower results at max level
General Summary: Curve changes all around (the rate at which a benefit increases as it levels up). The first 3 levels tend to be worse than before, with level 4 being about the same and level 5 being better. Expect to level wonders to 5 now to have effective results. Overall buffs to most wonders with these curve changes. Completed provinces have unilaterally been replaced by Squad Size when used in calculations. Decay reduction has seen a drastic change in the level up curve. Not only offering more reduction at max level, but offering more reduction at lower levels. Good production boosts have also been drastically increased and expect to see more troops from troop generating wonders.
Massively buffed wonders: Thrones of High Men, Enar's Embassy, Maze of Dark Matter
Massively nerfed wonders: Watchtower Ruins, Martial Monastery/Sanctuary, Dragon Abbey
Ancient Wonder Changes:
Tome of Secrets:
Supplies per scout -> Supplies per Main Story Quest
Golden Abyss
For Both Percentage curves adjusted, yielding more overall
Endless Excavation
Supplies per day curve adjusted, yielding more overall
Relics per completed province -> Relics per mystical object
Needles of the Tempest
Curves adjusted, yielding a lot more overall
Great Bell Spire/Crystal Lighthouse
Goods per reward chest based on Provinces -> based on Squad Size (Drastic increase)
Neighborly Help Duration curve adjusted yielding more overall
Sanctuary/Martial Monastery
Health Curve Adjusted, yielding more overall
Culture based on required culture -> Based on squad size (Drastic Decrease)
+5 Levels
Watchtower Ruins
Neighborly Help bonus curve adjusted, yielding more overall
Culture bonus based on required culture -> Based on squad size (Drastic Decrease)
Thrones of the High Men
Ranking points based on Ancient Wonder levels -> based on Main Hall Ranking points AND ancient wonder levels (mileage may vary)
Culture based on Ancient Wonder levels -> based on Main Hall Ranking points AND ancient wonder levels (drastic increase)
Mountain Halls
Both curves adjusted, yielding more overall. Goods boost nearly doubled.
Dwarven Bulwark
Both curves adjusted, yielding more overall
Prosperity Towers
Duration of Power of Provision curve adjusted yielding more overall
Effectiveness increase on Power of Provision decreased overall
Supplies yielded per 3 hours curve adjusted yielding more overall
Blooming Trader's Guild
Trader's fee curve adjusted with faster gains at earlier levels, but rewarding less at max levels
Wholeseller offers curve adjusted with faster gains at earlier levels, but rewarding less at max levels
Portal production boost curve adjusted yielding more overall
Shrine of Shrewdy Shrooms
Training Capacity based on Armory Levels -> based on Squad Size
Light Ranged curve adjusted yielding more overall
Heroes' Forge
Orcs based on completed province -> Based on squad size
Heavy melee damage curve adjusted yielding more overall
Enar's Embassy
Mana per scout -> Mana per tournament point at end of tournament (Drastic increase)
Flying Academy
Both curves adjusted yielding more overall
Dragon Abbey
Mana per spell usage based on completed provinces -> based on squad size (decrease)
mage unit strength curve adjusted yielding more overall
Maze of Dark Matter
Mana every 3 hours based on completed provinces -> based on squad size (Drastic increase, about 5x)
Reduced Mana Decay curve changed drastically offering more overall and at lower levels
Elvenar Trade Center
Magical Manufacturing duration curve adjusted yielding more overall
Magical Manufacturing effect curve adjusted offering more overall
Seeds every 12 hours based on Main Hall -> Based on Squad Size (Drastic increase, about 2x)
Temple of Toads
Both curves adjusted offering more overall
Victory Springs
Both curves adjusted offering more overall
Sunset Towers
Seeds when opening help chests based on Main Hall level -> Based on Squad Size (Increase)
Reduced Seed Decay curve changed drastically offering more overall and at lower levels
Pyramid of Purification
Both Curves adjusted yielding more overall
Lightouse of Good Neighborhood
Duration of Ensorcelled Endowment curve changed yielding more overall
Mana Boost on helped and enchanted culture buildings -> Now also boosts Orcs, Seeds and Unurium. Curve changed offering more overall.
Simia Sapiens
Reduced Sentient Goods Decay curve changed drastically offering more overall and at lower levels
Bonus Barracks units curve changed offering more overall
Timewarp
Sentient Goods production boost curve adjusted offering drastically more (Double)
Tournament Cooldown currently bugged
Thermal Springs of Youth
Population per Residence curve adjusted offering slightly more
Culture per Ancient Wonder levels -> Squad Size (Drastic Increase)
Vortex of Storage
Both curves adjusted offering more overall with sentient goods almost doubling
Spire Library
Ranking Points per spire crystal -> Fellowship spire reward only, also multiplied by Squad Size (drastic change, unsure of actual effects)
Tournament Arena
Ranking Points calculation also includes Squad Size (drastic change, unsure of actual effects)
Drone Rider curve changed yielding more overall
Dragon Ark
Sentient Goods when completing Main Story Quest based on completed provinces -> Squad Size (Increase)
Oracle of Fortune
Sentient Goods when magical object crafted based on completed provinces -> based on squad size
Shrine of Champions
Both Curves adjusted offering more overall
Temple of Spirits
Both curves adjusted offering more overall
Vallorian Seal Tower
Unurium for taxes curve adjusted offering drastically more (5x)
Reduced Unurium Decay curve changed drastically offering more overall and at lower levels
Tree of Enlightenment
Both curves adjusted offering more overall. Sentient production boost doubled
Scouts' Tavern
Curves Adjusted with slightly lower results at max levels.
Ancestral Resting Place
Reduced Ascended Goods Decay curve changed drastically offering more overall and at lower levels
Ghastly Banshee curve adjusted offering more overall
Maman Le Pre's Antique Shop
Curves Adjusted with slightly lower results at max levels.
Vallorian School of Sorcery
Mercenary Camp Heavy melee curve changed offering more overall
Cauldron cost reduction curve adjusted with slightly lower results at max level
Academy crafting time reduction curve adjusted with slightly lower results at max level
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