Dominionofgod
Thinker of Ideas
i hope it will... Right now, I still need both even with the change. But for the moment i cant say i like it. That multiplication factor of old, had a great potential...If it makes you feel better, the change to Shrine of Shroms will benefit you in the long run as you advance. The reason for this is that Dwarven Bulwark scales up much better in later chapters than Shrine does.
Granted, right now my bulwark is lvl 15 and shrooms is lvl 21. - By that point (with a lvl 30 needles) i had a full barracks que training time of 17 hours or something around there. I forget exactly. But enough to make sure i was training 24/7.
Ill take a look at lvl 30 aw numbers as i type this.
Bulwark (30) old: Increases training size as a % of squad size - at lvl30 its 150%
My SS is 1140. So 1140*1.5=1710 bonus
New at 30: 165% so 1140*1.65= 1881 bonus
SO that would be a slight increase.
Shrooms at 30 Old: All armory levels * bonus
Bonus at 30 is 40x - I have 80 lvls of armories atm.
40*80=3200 bonus.
With potential to increase/decrease a lot with more/less armories
New at 30: % of squad size (same as bulwark).
@30=165%
1140*1.65= 1881 bonus.
So the decrease there is very very high. And no way to increase it. (Until you progress in story and unlock SS techs)
(Stuck to AW lvl 30 because aw of old required future chapter goods that i could not make at my chapter to upgrade past that.)
So lets a a look at your provided number. Squad size of 10,700 at chapter 21. Increase aw form 30 to 35 since you can upgrade by that point in game.
bulwark old @30: 10700*1.5 = 16050 bonus
bulwark new @30: 10700*1.65=17,655 bonus
Bulwark old @35: 10700*172.5%= 18,457.5
Bulwark new @35: 10700*180%= 19,260
Shrooms old @30(highly variable): Armory lvl 43 (you said was max level)
43*4(i currently have 4. Subject to change) = 172 * 40= 6880
Shrooms new @30: 10700*1.65-17,655 bonus
Shrooms old @35 43*4=172 *46= 7912
Shrooms new @35 10700*180%= 19,260
So yea... it does look like you could be correct about the new shrooms still being a higher use end game. Thats a drastic change tho. Going from a massive loss in the early/mid game to a drastic increase by end game.
worth noting above. New shrooms seems to have a high decrease in early/mid chapters. And a higher increase in end game.Thanks for catching these guys! I will continually update things as the changes receive more scrutiny to try and keep it as accurate as possible.
Asumming all that is correct.... as i just woke up a bit ago and my mind is a little mushy atm...